OK - call me dense

kevgl wrote on 1/5/2004, 11:59 PM
I guess I've still got a Premiere hangover here :-)

I've got a timeline which at the moment is simply cuts. I cut to a shot which I want to set EQ and levels indepently of track EQ and level (ie if I want to move that clip to another track, its volume and EQ will go with it).

I can see where you can apply a non-realtime effect to it, but it wants to render that out to a separate wav file, which is a pain if I want to come back and trim that shot.

How do apply EQ and level to just that event on the timeline and not the whole track? (I'd be happy to apply it to the whole shot in the media bin, but when I tried that it didn't carry on the the timeline).

Am I approaching this the wrong way?

Cheers

Comments

filmy wrote on 1/6/2004, 12:20 AM
You do it the same way you would in premiere - you just drop the effects you want onto that piece of media. Unless I am not getting what you are asking -

In premiere you would look at your audio filters and drag the one you wanted over to the audio portion of the clip on the timeline you want to add the effect to - in this case EQ and volume adjustment.

In Vegas you do the same thing. You look at your audio effects and drag the ones you want onto the audio portion of the clip you want it on.

As for the "real time" and "non real time" side of things - just make sure you drag a "real time" EQ effect over if you don't want it to render out. You cna also save "efx chains" when you get someting you like so if you want to apply the same effects, in the same order, to another cut all you would do is open that efx chain as a whole.
kevgl wrote on 1/6/2004, 12:32 AM
You are describing exactly what I want to do - but the only FX I can seem to drag to the event are non-realtime.

Where do I drag the realtime EQ FX from?

Cheers

(still feeling dense)
farss wrote on 1/6/2004, 1:21 AM
You're not dense, or maybe I am too but as far as I know you can only apply non realtime FXs to audio events. Real time FXs can only be applied in the track header.
kevgl wrote on 1/6/2004, 1:29 AM
Thanks Farss, that seems to me to be what I'm finding. But isn't Filmy implying that you can add them to the individual event on the timeline, rather than the whole track? I find that rather limiting and am hoping there is a solution that lets me drop FX to each section of the clip (or at least to the clip in the media pool).

Cheers
farss wrote on 1/6/2004, 2:01 AM
Well, that is what he seemed to be saying which as far as I'm aware cannot be done which is why I jumped in.

The way I usually do things is to use different tracks. Also on one track you can control FX parameters by envelopes, I'd say it'd get mighty confusing if you had more than a few though.
kevgl wrote on 1/6/2004, 2:11 AM
Yeah - that's what I am trying to avoid, having lots of tracks with different EQ. I'm sure it can't be that illogical.

This is only my second job on Vegas. The first one was 6 1/2 hours of edited footage, but the audio sources were all consistent and track EQ was fine. This one has lots of different situations with different mikes being used on different cameras under different conditions. I really would like to apply simple EQ to each event if necessary. I can't see why it couldn't be realtime. If VV can apply realtime EQ to the whole track, surely it can apply it to a segment of that track without too much effort? I'd even be happy if it had to render it out later like video FX, but I don't want it to have to create that file when you apply the effect while I am still trimming the timeline.

Cheers
farss wrote on 1/6/2004, 2:34 AM
kevgl,
I have to admit I haven't got that far into Vegas's audio capabilities which is pretty silly as one of the reasons I gave Premiere the flick was because of its poor audio toolset.

Seeing as how it sounds like you're heading into a major project it might be better to wait for someone better versed in this stuff than me but for my two bobs worth what I'd do in your situation is this.

Rough edit the thing first so you know what's in and what's out. I've wasted a lot of time fiddling with clips before I really got into the project to later ditch them anyway for other reasons.

Then I'd setup an audio track for each situation, keep it reasonable. I can't imagine you'd need more than 5 or 6 different EQ settings to cover each set of situations. Label the tracks. Then just drag the audio down to the appropriate track


Just how I'd do it, hopeful someone's got a more elegant solution.
TorS wrote on 1/6/2004, 4:04 AM
It seems you want to change the file itself - not just its appearance in your project. OK, if you haven't got Sound Forge (which would be the obvious choice for this) add the audio to a separate project EQ it and rend it. Then you can use it on the timeline of your first project and treat it like the rest.

This is the same as applying a non-realtime effect, by the way.

With Sound Forge you'd just rightclick and select open copy in Sound Forge. Then your tweak it the way you want and save it. Vegas will automatically add the new file a a take instead of the untweaked.
Tor
farss wrote on 1/6/2004, 4:35 AM
TorS,
you can actually do the same thing in Vegas I just discovered. right click event, select non realtime FX, add FX, preview and then save. It turns up on TL as a new take.
TorS wrote on 1/6/2004, 7:25 AM
That's what my middle paragraph wanted to say :-)
Tor
filmy wrote on 1/6/2004, 7:28 AM
CRAP!!

Wel good morning to you all...I went to open up a feature I have been working on because I use track effects and event effects as well as mastering effects and every time now VV crashes. It gets to "10%" on the project opening and I get the error pop up.

Exception 0xC0000005 (access violation) WRITE:0x518E000 IP:0x164AF09
In Module 'aviplug.dll' at Address 0x1630000 + 0x1AF09

Crap, crap, crap!

It's always something...and this is not good. Like I am going to spend months rebuilding this project?!?!?! I think not. Off to another Vegas adventure.
kevgl wrote on 1/6/2004, 3:56 PM
Hi guys

So it seems I can't apply audio FX without it wanting to record that second track to disk?

How come we can have video FX that will work on the fly, that only compile to a full rendered version when the project is complete, but audio FX have to be saved out each time? This is going to be very cumbersome. I wanted to be able to copy the event and then paste the attributes to another shot as we do with video. But as I understand it, every time I do that Vegas is going to want to create another file? Or am I still missing something here. If there are non-realtime FX, where are the realtime FX? Or are they only applicable to the entire track and not able to be applied to a single event?

TorS: No I don't want to change the file itself, I just want to change the appearance of the event in Vegas, that's what I'm trying to nut out.

Cheers

Thanks for replies too guys.
farss wrote on 1/6/2004, 4:20 PM
kevgl,
I think the answer is you cannot do it. You can apply FXs to video events and Vegas will have a go at rendering it in real time.
Maybe the gurus decided trying to do this to audio would lead to howls of complaints, just look at how much trouble people have grasping the video preview. Now I know you don't care about getting it to render in real time but you'd then need a switch to turn the FX off until you were ready to render wouldn't you. More complications.

I guess I can see some sense in what you're trying to do but as I said before maybe it's just a matter of adjusting your workflow. I could see myslef doing the same thing with video, going through and color grading every shot but in practice you're better doin that after you've cut it.

Thinking it through probably the same thing is going to apply to the audio as well. I'd imagine going through each shot and setting the Eq upfront sounds like a good idea but wouldn't it be that once you butt two shots together the way you want to Eq them may become quite different anyways?
PeterWright wrote on 1/6/2004, 4:32 PM
You could set up a Bus for each audio effect combination, then use envelopes to apply whichever effect you wanted for each event.

This would work realtime, but if you try and do it with a single audio track it will get very confusing and fiddly as you try and add nodes and drag the required envelope. Better to use separate tracks for each camera audio.
kevgl wrote on 1/6/2004, 6:24 PM
OK - looks like that is the way I'll have to do it.

I still feel it should work the other way. If I know that in shot "24" I have a Shure 57 mike in a certain situation, then I just wanted to be able to copy those attributes to shot "349" and keep moving. Sure there maybe a case for coming back later to fine tune, but in general it would get me close. I still can't understand why we can run realtime FX on the track and not on the shot though.

Anyway - I'll work around it.

Cheers guys
TorS wrote on 1/7/2004, 1:00 AM
Do you know you can save your audio tweaks as a preset package? That makes it easier to apply a complex set of adjustments to several events/tracks/buses.
When you've opened the FX dialogue and made your tweaks, click on the little FX icon in the upper right corner. In the new box there is a button (bottom right I think) called save as. Click on that - name your package Shure57 and OK.
Next time you call up that package you get all your FXs and tweaks back.

My projects are usually not big. And if they're big they're not complex. So my feeling tells me: Keep the audio from each mic to its own separate track. Then keep each type of audio (sync, atmosphere, FX, voice-over etc) to its own separate bus. That way I can get the basic adjustments done rationally. And if that doesn't cut it, I attack individual events.

There's another field of possibilities to explore: FX automation. It's an envelope thing allowing you to adjust variables of some audio FXs along the timeline simply by adding points and pulling them up or down. For example, if you've used a lapel mic you could increase the reverb each time the speaker is far from the camera and decrease it as he or she get closer. That should give you realism AND control at the same time.
Tor
Tor
bakerbud9 wrote on 1/7/2004, 3:48 AM

kevgl,

I used Premiere with a Matrox DigiSuite for many years, and I'm not sure where you're coming from. Anything but basic volume control and panning in Premiere always caused the audio to be rendered before realtime playback could occur.

Even in Premiere, I used the process TorS described: I'd always do EQ, normalize, and noise reduction in Sound Forge first, save it, and then import into Premiere.

I don't see any difference with Vegas, except that you can render all your audio effects in the Vegas timeline instead of preprocessing in Sound Forge. But it hardly seems that this is the most efficient way to work, especially when doing serious audio work like paragraphic EQ or noise reduction.

BTW, if your original audio files need so much EQ work, why wouldn't you want to just modify the originals? That's the part of your question I don't understand.

Sincerely,

Nate
kevgl wrote on 1/7/2004, 8:10 PM
Bakerbud: I was referring to changing the volume as part of the clip in Prem, not EQ, sorry for confusion there.

Anyway - I'll work around it. I was simply trying to think audio the same way I think video in VV and it appears that ain't the way it works.

Anyway - got another problem now.

{edit} see other thread

Cheers