openFX API

BerndPorr wrote on 10/31/2010, 9:11 AM
Vegas 10 now supports the openFX API. I've downloaded the example plugins from the sourceforge page (http://openfx.sourceforge.net/)and I managed to compile all of them with the GNU gcc (it didn't work with VC++ though).
The problem is that all plugins with openGL won't show up in Vegas. All the other plugins work fine and I've also written my own small plugin today (without openGL) and it works nicely. I must say compared to the old effect API of Vegas the new one is quite fun to program and it just compiles without a huge amount of libraries and modified headers.
So, anybody out there who has has experience with openFX and openGL? Could that be a runtime linking error? I'm planning to link other libraries to it so would be good to find out.
/B

Comments

BerndPorr wrote on 11/14/2010, 4:37 PM
another openFX related issue:

gPropHost->propSetString(effectProps, kOfxPropPluginDescription, 0, pluginDescription);

won't create a longer description of the plugin. I've consulted the ofx mailing list and the users say that this might be a problem with Vegas 10 as Vegas is using an older version of the openFX API?

/B