I have a client who is rendering a large number of 320x240 wmvs at 500kbps. They are running Vegas 9.0e 32bit on a Windows7 64bit OS. I suggested they increase their ram from 8GB to 16GB and go with Vegas 10 64bit, which would be able to take advantage of the additional ram.
However...
I ran some tests on my PC and got some very surprising results. When rendering a 5 minute segment of their footage the 9.0e 32 bit rendered in about 1:42. When I did the same test in 9.0e 64 bit and 10.0e 64 bit, the render time INCREASED to about 9:30. The 32 and 64 bit renders appeared to start at about the same rate, but 30% through, the 64 bit renders really slowed to a crawl.
Why would this be?
Also, am I correct in thinking that although Vegas 32 bit can only access 3GB, multiple instances of Vegas 32 bit on a 64 bit OS can EACH use up to 3GB, so it would still be advantageous to increase the ram if we are editing and rendering in multiple instances. I think this is correct because on my 64 bit os, when I open 10 or so Vegas 9.0e 32 bit instances and start a few renders, Task Manager shows the memory usage increase to 9 GB.
Conclusion
I seems that if I want to optimize these particular renders I should stay with the 32 bit version of Vegas. Can anyone dispute this (surprising) finding?
/jerry
However...
I ran some tests on my PC and got some very surprising results. When rendering a 5 minute segment of their footage the 9.0e 32 bit rendered in about 1:42. When I did the same test in 9.0e 64 bit and 10.0e 64 bit, the render time INCREASED to about 9:30. The 32 and 64 bit renders appeared to start at about the same rate, but 30% through, the 64 bit renders really slowed to a crawl.
Why would this be?
Also, am I correct in thinking that although Vegas 32 bit can only access 3GB, multiple instances of Vegas 32 bit on a 64 bit OS can EACH use up to 3GB, so it would still be advantageous to increase the ram if we are editing and rendering in multiple instances. I think this is correct because on my 64 bit os, when I open 10 or so Vegas 9.0e 32 bit instances and start a few renders, Task Manager shows the memory usage increase to 9 GB.
Conclusion
I seems that if I want to optimize these particular renders I should stay with the 32 bit version of Vegas. Can anyone dispute this (surprising) finding?
/jerry