A simple question: Are the audio tools in Ultimate S 2.0 exclusively track based, or does Ultimate S 2.0 add new possibilities for enhancing the audio at the event level? (If you understand what I mean.)
Ultimate S 2.0 offers both track and master bus based effects.
Events are only destructive access because of the way Vegas currently works. In order to create event-based effects, the application would have to insert the processes without you hearing an audition, then render a new take. It wouldn't be very intuitive, and definitely could do more harm than good.
If Sony opens up event-based filters for audio like they have for video, this will be an easy thing to do, but it's all dependent on what Vegas will allow access to, and how Vegas currently functions.
And one additional question: Do you think it would be great if Sony would “open up event-based filters for audio like they have for video�? Personally, I can’t understand why video editing is so easy in Vegas, while audio editing is so cumbersome. (“Everyone� says that the audio tools in Vegas are so “fantastic�; in my opinion it’s one of the weakest parts of Vegas: it’s complicated to understand how the different audio tools are functioning and most of all: I can’t understand why it should be so difficult to open up for audio editing on the event level.)
I can't equate the lack of event based audio with "cumbersome,", no.
Vegas could indeed have some audio improvements, but to what product are you comparing Vegas? Obviously you didn't grow up in ProTools land, because you'd immediately know how much faster/easier Vegas is.
I can think of a lot of reasons why event based audio would be difficult, but that doesn't mean that it shouldn't/couldn't be done.