Hi gang,
Just wondering if many others are hitting brick walls with 9.0a reporting it has run out of memory with 1080p projects whilst rendering to any file format, even though there's a ton of memory left? On a 32 bit OS? Or a 64 bit?
I have XP Pro 32 bit, 4Gb ram (3.25Gb addressable), and 11Gb of swap space. My project is 1080p and uses 1080p and 720i (pal) source material, plus 21 megapixel JPGs. It's reasonably complex with composits, many tracks and surround. It rendered fine whilst the project was under 15 mins. At 17 mins, it will no longer render without vegas running out of memory. Removing unused media, selectively rendering 50% or 33% of the project, even physically deleting half the content and rendering, now all results in a vegas out of memory error.
Oh for the days when the project just worked at 15 mins!!
Tracking memory usage, Vegas itself never got to 1Gb of memory usage. The entire system (OS included) never used more than 2Gb of physical ram (1.25Gb free) and swap peaked at 2Gb, leaving 9 Gb of swap free for a total of 10.25 Gb physical & swap free.
Hardly out of memory!
Vegas is hitting some kind of compiler or OS imposed ceiling.
Who else out there is finding this? Is it the same for the 64 bit guys?
A friend suggested Vegas may be running out of threads. A quick google showed some C compilers assume 1Mb per thread and only 2Gb can be given over to threads regardless how many there are.
I found this thread mostly references Vegas 8, but has the same symptoms of running out of memory.
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=647907&Replies=88
When I did what was suggested, my render went almost to the end (over 95%) before bombing with an out of memory error. But it still fails, even if only rendering 33% of the project.
Who else out there is struggling with HD renders for large projects?
Cheers,
Jason (Entilza72)
Just wondering if many others are hitting brick walls with 9.0a reporting it has run out of memory with 1080p projects whilst rendering to any file format, even though there's a ton of memory left? On a 32 bit OS? Or a 64 bit?
I have XP Pro 32 bit, 4Gb ram (3.25Gb addressable), and 11Gb of swap space. My project is 1080p and uses 1080p and 720i (pal) source material, plus 21 megapixel JPGs. It's reasonably complex with composits, many tracks and surround. It rendered fine whilst the project was under 15 mins. At 17 mins, it will no longer render without vegas running out of memory. Removing unused media, selectively rendering 50% or 33% of the project, even physically deleting half the content and rendering, now all results in a vegas out of memory error.
Oh for the days when the project just worked at 15 mins!!
Tracking memory usage, Vegas itself never got to 1Gb of memory usage. The entire system (OS included) never used more than 2Gb of physical ram (1.25Gb free) and swap peaked at 2Gb, leaving 9 Gb of swap free for a total of 10.25 Gb physical & swap free.
Hardly out of memory!
Vegas is hitting some kind of compiler or OS imposed ceiling.
Who else out there is finding this? Is it the same for the 64 bit guys?
A friend suggested Vegas may be running out of threads. A quick google showed some C compilers assume 1Mb per thread and only 2Gb can be given over to threads regardless how many there are.
I found this thread mostly references Vegas 8, but has the same symptoms of running out of memory.
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=647907&Replies=88
When I did what was suggested, my render went almost to the end (over 95%) before bombing with an out of memory error. But it still fails, even if only rendering 33% of the project.
Who else out there is struggling with HD renders for large projects?
Cheers,
Jason (Entilza72)