Problem:
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Sony Screenblast Movie Studio runs out of memory while trying to render a 3 1/2 minute AVI movie. I have a work-around (see below), but I'm thinking that I should not be having this problem because I still have plenty of available RAM, not to mention SWAP space.. Does anyone know what I can do to solve this?
Specifics:
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Windows XP Pro (with installed patches)
3.2 Ghz Pentium 4 Processor
2 GBs RAM - DDR 3200, 400 Mhz, Corsair memory, (2) 1 GB modules
I tried closing all other applications (even things in the system tray), but I still got the error. Movie Studio seemed to keep growing in RAM until it got to about 960 MB. That's the last I saw. So, I presume that it crashed when it got near 1 GB. My total memory usage was about 1.13 GB.
The video I'm trying to create is almost completely made up of still photos that last about 5 seconds each. Yes, they are all scanned in at 1,200 dpi resolution at 48 bit color. So, I know that they are big and this can be a lot of data. In addition, it's not just a simple slide show. I pan/scan each picture and transition from from photo to the next. Most, but not all of these, are standard 4 x 6 color pictures that I've scanned. Yet, I have plenty of available RAM (2.0 GB - 1.13 GB) and don't know why it's still crashing.
I know that I could reduce my resolution for each photo and that would help. But, since I scan in on photos, I like for the resolution to be high so that it's still clear even when a zoom in.
Work-Around
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My work-around is to break the project up into segments. Render 1/3 of the vide at a time without the music background song. The, create a new project that brings in these 3, short AVI files, add the music track, and render the 3 1/2 minute final video. Movie Studio doesn't seem to ever run ouf of memory when it's just rendering vieo files in its project. It's the numerous photos that seem to through it for a loop.
Questions
-------------
Let me just throw some questions out at you and see if anyone knows the answer to any of them.
Have anyone else experience this kind of problem where SMS runs out of memory while rendering a video containing lost of photos when there is still plenty available?
Would switching to Vegas solve this problem? Or, does it have the same issue? (I know this is a Movie Studio forum. So, I might have to post that question in a different forum if I don't resolve this issue here.)
Does Windows XP have some kind of maximum memory allocation for an individual application?
Why do I run out of memory when it appears so much is still available? Why doesn't it just use the SWAP disk space?
As you can see, any kind of help or solution would be appreciated.
Thanks.
----------
Sony Screenblast Movie Studio runs out of memory while trying to render a 3 1/2 minute AVI movie. I have a work-around (see below), but I'm thinking that I should not be having this problem because I still have plenty of available RAM, not to mention SWAP space.. Does anyone know what I can do to solve this?
Specifics:
------------
Windows XP Pro (with installed patches)
3.2 Ghz Pentium 4 Processor
2 GBs RAM - DDR 3200, 400 Mhz, Corsair memory, (2) 1 GB modules
I tried closing all other applications (even things in the system tray), but I still got the error. Movie Studio seemed to keep growing in RAM until it got to about 960 MB. That's the last I saw. So, I presume that it crashed when it got near 1 GB. My total memory usage was about 1.13 GB.
The video I'm trying to create is almost completely made up of still photos that last about 5 seconds each. Yes, they are all scanned in at 1,200 dpi resolution at 48 bit color. So, I know that they are big and this can be a lot of data. In addition, it's not just a simple slide show. I pan/scan each picture and transition from from photo to the next. Most, but not all of these, are standard 4 x 6 color pictures that I've scanned. Yet, I have plenty of available RAM (2.0 GB - 1.13 GB) and don't know why it's still crashing.
I know that I could reduce my resolution for each photo and that would help. But, since I scan in on photos, I like for the resolution to be high so that it's still clear even when a zoom in.
Work-Around
----------------
My work-around is to break the project up into segments. Render 1/3 of the vide at a time without the music background song. The, create a new project that brings in these 3, short AVI files, add the music track, and render the 3 1/2 minute final video. Movie Studio doesn't seem to ever run ouf of memory when it's just rendering vieo files in its project. It's the numerous photos that seem to through it for a loop.
Questions
-------------
Let me just throw some questions out at you and see if anyone knows the answer to any of them.
Have anyone else experience this kind of problem where SMS runs out of memory while rendering a video containing lost of photos when there is still plenty available?
Would switching to Vegas solve this problem? Or, does it have the same issue? (I know this is a Movie Studio forum. So, I might have to post that question in a different forum if I don't resolve this issue here.)
Does Windows XP have some kind of maximum memory allocation for an individual application?
Why do I run out of memory when it appears so much is still available? Why doesn't it just use the SWAP disk space?
As you can see, any kind of help or solution would be appreciated.
Thanks.