Panning/Zooming stills. Live or Vegas

MH_Stevens wrote on 5/6/2008, 8:20 AM
I have some maps where I need zoom-in on specific towns and where I need to pan to show the route from one town to another. Is this best done live, IE with the camera shooting the actual map, or should I make a very hi-res still of the map to import into Vegas and use key-framing? I've heard hi-res still in Vegas can cause issues.

Comments

TheHappyFriar wrote on 5/6/2008, 9:01 AM
If it were me, I'd do the scan technique unless it's a HUGE (physically) map.
johnmeyer wrote on 5/6/2008, 9:10 AM
If you can take a high-res pic and scan that in Vegas, I'd do it that way. Vegas sometimes bogs down with LOTS of high-res photos on the timeline. One shouldn't cause a problem. If you are really worried, you could do the map as a separate project and then render that to uncompresses or some other no-loss or low-loss format, and then import that onto the timeline of your main project.
rs170a wrote on 5/6/2008, 9:16 AM
Remember to save the scan in PNG format, not JPEG.
Vegas will be happier this way.

Mike
Cheno wrote on 5/6/2008, 9:33 AM
Definitely scan if you can -

Depending on the cadence and needed look of your movement along the map, you can always scan at as high res as possible and the in Photoshop, zoom in and crop out sections of the map - start wide in your pan, then fade / zoom into the second, more detailed image of the towns.

With the scan you're guaranteed higher res than shooting it live and more options to move it around in the edit.

cheno
AlanC wrote on 5/6/2008, 9:38 AM
Kelly had a neat little map plotter that he created that you could try. Trouble is his sites down at the moment. Perhaps somebody else can provide a link.
Chienworks wrote on 5/6/2008, 11:18 AM
MapLiner

Not really what Mike is asking for though.