I know I'm probably in the minority here, but I really loved the 'autofade for voice' and 'general purpose' timestretching algorithms in Vegas 3. Of course, the Vegas 4 options are sonically superior and much more useful for the majority of material.
But, but, but... those two algorithms really did it for me! While not so good for most stretching jobs, they were <great> for FX, especially drums. For dance production, I tend to bring loops I've made into Vegas and edit the hell out of them, specifically creating cool fills, etc. If you never stretched a snare using the 'general purpose' algorithm in VV3, and you make dance music, you missed out. With it, you could easily create those cool drum and bass style fills, and using using the algorithm with pitching shifting also created some fantastic effects.
'Autofade for voice' also had its uses, and used to its extemities also created some good FX.
Obviously the introduction of the Forge-like algorithms in V4 is a step forward, but I plead with the Vegas developers to put the VV3 options back as well - especially the two above. They could have '(Vegas 3)' by them, so people realised why they were there or could be labelled something like 'Special FX 1', 'Special FX 2', etc. Another argument for this is that I've realised a load of VV3 projects of mine now sound very strange in Vegas 4, as the stretching on events defaults to one of the new options.
Anyway, apologies for the long post. Am I the only one who finds a use for these?
Thanks
Ben
But, but, but... those two algorithms really did it for me! While not so good for most stretching jobs, they were <great> for FX, especially drums. For dance production, I tend to bring loops I've made into Vegas and edit the hell out of them, specifically creating cool fills, etc. If you never stretched a snare using the 'general purpose' algorithm in VV3, and you make dance music, you missed out. With it, you could easily create those cool drum and bass style fills, and using using the algorithm with pitching shifting also created some fantastic effects.
'Autofade for voice' also had its uses, and used to its extemities also created some good FX.
Obviously the introduction of the Forge-like algorithms in V4 is a step forward, but I plead with the Vegas developers to put the VV3 options back as well - especially the two above. They could have '(Vegas 3)' by them, so people realised why they were there or could be labelled something like 'Special FX 1', 'Special FX 2', etc. Another argument for this is that I've realised a load of VV3 projects of mine now sound very strange in Vegas 4, as the stretching on events defaults to one of the new options.
Anyway, apologies for the long post. Am I the only one who finds a use for these?
Thanks
Ben