Do all of the DirectX plugins in Vegas use floating point input/output for the audio and how do they handle clipping? Does it vary?
The reason I ask is that I had a plugin chain on my output master buss:
Fairchild comp -> Magneto -> Pultec
The input to the buss chain was < 0dB , but the output of the Fairchild was out +2.5dB. Magneto because of it's nature took that and compressed it down < 0dB and the Pultec did a little make-up to just around 0dB.
Would other non-compression style plugins like Magneto just clip with a >0dB input?
Thanks,
b
The reason I ask is that I had a plugin chain on my output master buss:
Fairchild comp -> Magneto -> Pultec
The input to the buss chain was < 0dB , but the output of the Fairchild was out +2.5dB. Magneto because of it's nature took that and compressed it down < 0dB and the Pultec did a little make-up to just around 0dB.
Would other non-compression style plugins like Magneto just clip with a >0dB input?
Thanks,
b