Possible to automatically import files and "conform to project frame..

VELTEN wrote on 8/29/2018, 6:11 PM

When I import video files my audio is out of sync because the frame rate is "variable" and different for each file, using the "playback rate - conform to project framerate" does solve the issue completely but its quite time-consuming to go into every single file imported into the project and apply that.

I was wondering if there is a setting somewhere that can be turned on for it to get automatically applied to imported files?

If there isn't can you guys please add an option for this in project settings or main settings?

Comments

fr0sty wrote on 8/29/2018, 6:13 PM

If not, perhaps a script could be written that would do it? I have no idea how much control the scripts have over the software.

Last changed by fr0sty on 8/29/2018, 6:14 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

rraud wrote on 9/1/2018, 11:20 AM

In Vegas, audio files are not frame related. One minute= one minute at 32k, 44.1lk 48 kHz Hz (or whatever) sample rate. You can alter the sample rate which will speed-up or slow-down the sound, like a veritable motor (pitch) control on an analog reel-to-reel. VP can lengthen or compress the time without changing the pitch. Disable the events' grouping and 'select, hold, drag' the audio head/tail to match the picture time or vise-verse. Excessive time changes will produce artifacts though (i.e.,distortion).

VELTEN wrote on 9/1/2018, 6:36 PM

In Vegas, audio files are not frame related. One minute= one minute at 32k, 44.1lk 48 kHz Hz (or whatever) sample rate. You can alter the sample rate which will speed-up or slow-down the sound, like a veritable motor (pitch) control on an analog reel-to-reel. VP can lengthen or compress the time without changing the pitch. Disable the events' grouping and 'select, hold, drag' the audio head/tail to match the picture time or vise-verse. Excessive time changes will produce artifacts though (i.e.,distortion).

I'm not very familiar when it comes too sound sample rates and what not, but do you know how I can fix this issue?

In VP15 it works perfectly the sound is synced, but when I try in VP16 it doesn't. (I've tried to see if any settings are different but I can't find any)

I have noticed that in VP15 if I set my project to 59.94fps all video files I import that aren't exactly 59.94fps gets set to as they are 59.94fps, and that is not the case in VP16 which seem to be the problem.

I can't find a way to make VP16 behave like VP15 in this case, do you know I can get VP16 to do this also?

(Should also mention that the "conform to project framerate" did in fact not fix every video, It didn't for some of the files I imported after I made this post)

fr0sty wrote on 9/1/2018, 6:56 PM

can you upload a sample clip?

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)