Possible to export sequence from Timeline?

erikd wrote on 8/26/2008, 6:07 AM
Another beginner type question. If I want to export an image sequence from the timeline, is it possible? I want to export PNG sequences for importing into Combustion, AE etc., to set my composite work up for use with the network rendering farm. I'm used to marking a section on the timeline and then opening an export dialog menu for setting what type of file to export but I can't find anything like that.

Comments

TheHappyFriar wrote on 8/26/2008, 6:16 AM
setup your preview settings to how you want (draft to best, don't forget the size!). Then use the script in the scripting section to export.
erikd wrote on 8/26/2008, 6:51 AM
Which script are you referring me to please?
TheHappyFriar wrote on 8/26/2008, 6:54 AM
render image sequence. it's the last one on the list for me.
fldave wrote on 8/26/2008, 7:11 AM
Not sure if this is for the script also, but I always do this whether using the script or a single frame.

In your Preview Quality window, set it to "Best Full", and also specify PNG when you execute the script. It will size the PNGs based on your Project Properties if you say Best Full, otherwise it sizes them based on the size and quality of your Preview Window.
erikd wrote on 8/26/2008, 7:43 AM
How did I miss, "render image sequence"! Thanks! I also found that Ultimate Pro has a render sequence option. I am rendering out a 90 second clip that has NeatVideo FX and it is going very slowly for a PNG export. About 3 seconds for each frame.
rmack350 wrote on 8/26/2008, 8:57 AM
There are several ways to export an image sequence. The script is one method but it always exports frames directly from the preview window and always using the preview window's settings. In addition, when you export as PNG or JPG this way Vegas will apply a pixel aspect ratio correction to make the output a "square pixels" image. That could be good or bad depending on your needs.

If you want to export PNG files at "actual pixels" resolution you could use the free Debugmode frameserver. It now has an option to export image sequences and it'll do it without adding a PAR correction. It's also just a very handy tool because you can effectively send out an uncompressed stream from Vegas to any other program that can read an AVI, without actually using any hard drive space. The frameserver creates a signpost AVI file and then Vegas just spits out frames to it whenever the application reading that signpost asks for the frames. You have to leave Vegas running while you use it, of course.

I don't know if the frameserver preserves alpha channels. That would be useful if you're exporting a PNG image sequence.

Rob Mack
erikd wrote on 8/26/2008, 9:44 AM
Mack,

If I understood you correctly, you are saying that 0.9 PAR image on the timeline will be exported as 1.0 PAR when using PNG export for example? My clips are are mostly 0.9 so should I use Debug assuming I don't need alpha?