I don't think so. Does your graphic device offer higher frame rates?
No idea to be honest.... Might check. I got the NVIDIA Graphic Card 1060. Don't know if there's something I could change in the settings. Maybe something in the INTERN settings in Vegas Pro?
The FPS limit in the Preview Window is 120fps. Is there a way to get more out of it, I mean, go higher?
Which advantage do you expect from previewing at such high framerates?
Good question sir. I can't think of something right now, but I'm pretty sure we would have an advantage over whatever there may be though. What do you personally think of it if it offers more frame rates?
What do you personally think of it if it offers more frame rates?
My personally thought: ridiculous. I always preview with the resolution and framerate I will render my project to. In my case 1080p24/25/30 fps. The footage I use, may have higher resolutions and framerates.
A GTX 1060 can do 60 FPS @ 8K over DP, so I'm pretty sure 1080p 120 FPS is easy for it. 240 most likely possible, as well, especially outside of gaming (just UI and some video streams playing back - VEGAS isn't [generally] GPU heavy with effects processing).
Is this an issue stemming from his lack of hardware, or does it have to do with an innate incapability of the NLE to preview at higher framerates.
That is what is important to note, not whether or not any individual thinks it makes sense; since even consumer products like PowerDirector and VideoStudio have no issues doing this at 1080p resolution - throughout all stages of their workflows. 240 FPS has been a thing in the consumer market for years now, thanks to smartphones.
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That being said, I only record 240 FPS for good speed ramps (as I record lots of sports) and slow motion on lower framerate timelines. A lot of lower spec PCs can get GPU driver crashes when they try to play this footage - which they cannot decode well (and on older platforms, is forced to decode in software due to the high framerate/profile). For many others, it will play as a slide show, because the computer can't keep up.
High Frame Rates are often bad in mixed-low light, so I tend to stick at 120 a lot more than I dip down to 240 (240 I use a lot on my smartphone when recording stuff to analyze in Dartfish, though).
That being said, I only record 240 FPS for good speed ramps (as I record lots of sports) and slow motion on lower framerate timelines.
The reason for recording at speeds of 240 fps is not to watch that at 240 fps but to have the ability to make smoothly slomos when watching that at regular framerates like 30/60 fps.
Also products like PD have a max timeline fps of 60 fps:
You can use Match Project Video Settings (right-click on clip in Project Media) to set the project properties to match the clip's 240 fps. One problem is that you can't save a project preset with 240 fps, it changes to 120 fps as soon as you save the preset. And if you change any other project properties, the frame rate is changed to 120 fps.
The preview window shows up to 240 fps while playing back (Preview (Auto)). I have an i5 with Intel HD 2500 graphics, and have a Viewsonic 2365 monitor.
I can't find an encoder in Vegas that will render 240 fps. The most I found is 172 fps.
A GTX 1060 can do 60 FPS @ 8K over DP, so I'm pretty sure 1080p 120 FPS is easy for it. 240 most likely possible, as well, especially outside of gaming (just UI and some video streams playing back - VEGAS isn't [generally] GPU heavy with effects processing).
Is this an issue stemming from his lack of hardware, or does it have to do with an innate incapability of the NLE to preview at higher framerates.
That is what is important to note, not whether or not any individual thinks it makes sense; since even consumer products like PowerDirector and VideoStudio have no issues doing this at 1080p resolution - throughout all stages of their workflows. 240 FPS has been a thing in the consumer market for years now, thanks to smartphones.
----
That being said, I only record 240 FPS for good speed ramps (as I record lots of sports) and slow motion on lower framerate timelines. A lot of lower spec PCs can get GPU driver crashes when they try to play this footage - which they cannot decode well (and on older platforms, is forced to decode in software due to the high framerate/profile). For many others, it will play as a slide show, because the computer can't keep up.
High Frame Rates are often bad in mixed-low light, so I tend to stick at 120 a lot more than I dip down to 240 (240 I use a lot on my smartphone when recording stuff to analyze in Dartfish, though).
I want to revamp but it is not possible since Vegas says the Video is filmed in 59.xxx fps. I want to play it at 20% speed which has always worked so far. I also guess it is a problem inside vegas because I literally tried it with the same clips I used for another edit. Back then it worked out and when I did a right click on the clip --> clicked properties it said 240fps but now it says 59.xx fps even though the file has not changed. Also when I check the properties on the file outside vegas it says 240fps. It is also compressing the whole clip like it doesn't only say ~60fps but when I try to play it in slowmo it actually is (at 20% speed) 12fps. The file doesn't look wrong i am almost sure that it's a problem with vegas but i don't want to reinstall it because of the plug-ins and I only have limited internet in my country.
You can use Match Project Video Settings (right-click on clip in Project Media) to set the project properties to match the clip's 240 fps. One problem is that you can't save a project preset with 240 fps, it changes to 120 fps as soon as you save the preset. And if you change any other project properties, the frame rate is changed to 120 fps.
The preview window shows up to 240 fps while playing back (Preview (Auto)). I have an i5 with Intel HD 2500 graphics, and have a Viewsonic 2365 monitor.
I can't find an encoder in Vegas that will render 240 fps. The most I found is 172 fps.
I don't want to render it in 240fps. My render settings are just at 60fps and it's fine but my original footage is 240fps and I want to use it for slowmo but vegas thinks its ~60fps so at 20% speed I only have 12fps that is the problem. But the file is definitely recorded in 240fps.
You can use Match Project Video Settings (right-click on clip in Project Media) to set the project properties to match the clip's 240 fps.
If I do that it turns to 60fps and that is the problem. Vegas thinks the clips properties are at 60fps but the footage is definitely recorded in 240fps.
You're problem is not the same as the original poster of this thread. My comments are not meant for you. Besides, you already started a topic with your problem in another thread, haven't you?
You can use Match Project Video Settings (right-click on clip in Project Media) to set the project properties to match the clip's 240 fps. One problem is that you can't save a project preset with 240 fps, it changes to 120 fps as soon as you save the preset. And if you change any other project properties, the frame rate is changed to 120 fps.
The preview window shows up to 240 fps while playing back (Preview (Auto)). I have an i5 with Intel HD 2500 graphics, and have a Viewsonic 2365 monitor.
I can't find an encoder in Vegas that will render 240 fps. The most I found is 172 fps.
I don't want to render it in 240fps. My render settings are just at 60fps and it's fine but my original footage is 240fps and I want to use it for slowmo but vegas thinks its ~60fps so at 20% speed I only have 12fps that is the problem. But the file is definitely recorded in 240fps.
Set your project to 60 fps and import your 240 fps media at projects framerate (60 fps). Rightclick the 240 fps media in the Project Media tab and choose "add at project frame rate". Your 240 fps media will be played with 60 fps and is therefore slowed down to 25% of its original speed. The same works in a 30 fps timeline where the 240 fps will be slowed down to 12,5% of its original speed.
Never make a 240 fps project and try to slowdown by timestretching.
You're problem is not the same as the original poster of this thread. My comments are not meant for you. Besides, you already started a topic with your problem in another thread, haven't you?
Wow i thought that was my thread for all the time hahaha. Sorry mate.