Problem with Dissolves

ollie-rogers wrote on 9/19/2007, 3:29 PM
Hi,

I'm new to using Vegas 7 and I'm having a bit of trouble with my transitions turning into dissolves - when I want them to be just straight cuts - after rendering to MEPG2 format.

Looks fine on previews on the computer - put it on DVD and my nice tight shots all dissolve into each other.

I've found a reference to this problem in "Quantize by Frame" section of help, but I don't really understand the advice it's giving me.

Why don't my transitions turn out as they look on the previews on the computer?

Maybe someone can explain it to me simply?

Thanks

Comments

xberk wrote on 9/19/2007, 3:50 PM
I doubt that quantizing frames is causing the problem. With quantizing "on" Vegas
force edits to occur on project frame boundaries.

From the Options menu, choose Enable Snapping to turn snapping on or off in the main timeline and in the Trimmer window. Or press F8 to enable and disable snapping.

With snapping enabled you should see a very positive "snap indicator" light up down the entire time line as you place one event to another for a "straight cut" or "butt cut". If you overlap the events you will not see the "snap indicator" and you will effect a dissolve (or you can apply a transition to this overlap). No overlap. No dissolve. The "snap indicator" is positive way to know you have not overlaped any frames. Hopefully, this solves the problem.





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ollie-rogers wrote on 9/19/2007, 3:58 PM
Thanks for that, I think your right - I've been overlapping too much. Am impressed by the speed of getting an answer on this forum!
rjkrash wrote on 9/19/2007, 4:55 PM
I've found a reference to this problem in "Quantize by Frame" section of help, but I don't really understand the advice it's giving me.

This problem may very well be an issue for you. If you have QTF off then you can cut an event within a frame. You may want to do that if you are trying to edit at an audio beat or something. However, with a cut within a frame Vegas may create a dissolve to compensate or "fill in" for missing information from the less than complete frame. This dissolve will only manifest itself at render time so you won't see it on the timeline.