Programming Plugins

metron9 wrote on 3/10/2003, 12:07 PM
Hi, Just bought Vegas4. I have 2 questions.

1. When you have 60 to 100 megabytes of AVI files from capturing raw footage
What do most people use to store that data in digital format so you can re edit the rendered footage if the customer wants changes? Say for example you are working on 10 projects at one time and you need 1000 megabytes of storage.

2. I am an old assembler programmer and I would like to do some programming of my own plugins. Anyone here have any information on where to start or is anyone here a programmer that may have made plugins?

Comments

sdmoore wrote on 3/10/2003, 12:17 PM
Hi metron9,

In answer to question 2, you write plugins using the DirectX transforms API. Sonic Foundry have made this easier by providing a C++ SDK for video plugins (and audio ones too) here http://www.sonicfoundry.com/download/step1.asp?CatID=15

Cheers,

Scott
Jason_Abbott wrote on 3/10/2003, 12:29 PM
In answer to question 1, I assume you mean gigabytes rather than megabytes. If you archive your source tapes (don't over-write them) then Vegas can automatically recapture the video you used in your project from the tapes--no need to save the video you already have on tape.

In addition to archiving my source tapes, I also print a copy of the final project to a master tape which is archived. Then I burn the .veg file and any supporting media (images, music, fonts) to a disc (actually two discs, one off-site).

There was a long discussion of how different people do backups in Vegas not too long ago here. You might benefit from reading through it.