Proprietary Hardware - why use it???

Cliff Etzel wrote on 7/24/2003, 12:56 PM
I see companies like Canopus, Matrox, Pinnacle, etc still pushing these hardware based solutions for video editing.

Why? What makes them so great that these companies promote them as being "Better" than software only based solutions like VV4? I was under the impression that todays computers were so good that one didn't need third party hardware to edit video.

I'm still a n00b to NLE for video so please excuse the question.

Do these things actually work better than software only solutions?

Any input would sure be appreciated.

TIA,

Cliff

Comments

BrianStanding wrote on 7/24/2003, 1:07 PM
The hardware cards (at least the good ones) allow you to do Real-Time out-the-firewire DV editing (as opposed to Vegas' Real-Time to preview monitor only). In theory (and sometimes in practice), this means: no or minimal rendering before printing to DV tape.

Some caveats:
- you're usually limited to a certain set of specially designed transitions, filters, FX, etc (although in some cases, like the DVStorm, these are pretty generous);
- your choice of NLE software is usually limited, since you must use either a proprietary NLE or bundled general NLEs (like Premiere) with application-specific plug-ins;
- RT performance varies considerably with cards, and there's usually an upper limit on total number of streams

I debated long and hard between Vegas 4.0c and a Canopus DVStorm2. I used a non-RT Canopus / Adobe Premiere product for a long time with good results. Vegas' flexibility, superior audio handling and not being dependent on a hardware company to deliver updated drivers eventually won me over to the Vegas/software-only side.
TheHappyFriar wrote on 7/24/2003, 1:19 PM
Also, when you need some stuff on the fly (like weather map chroma keying) you need it now, can't render. Someone who wants me to do some editing for him uses an Avid system with 80 real-time layers and realtime DV output. I use Vegas. But, he needs to do several variations of a 30 minute show, and i just doo smalltime stuff. But he can't use Vegas, he's stuf with Avid.
Cliff Etzel wrote on 7/24/2003, 1:21 PM
From my limited knowledge of this topic, I felt the same way about not being tied down to one companies hardware solution.

But from the sounds of it, hardware does seem to allow some features that aren't available with a software only based solution.

So does Vegas support any of these hardware based solutions?

Cliff
filmy wrote on 7/24/2003, 1:22 PM
I can't speak for all hardware solutions but currently if you wanted to do multi real real-time effects you would need a supercharged system and some sort of hardware solution. Also currently VV can not capture or PPT any HD material and currently VV does not offer any sort of Hardware solution for it.

As a thought you might consider this - while VV does not support Hardware for *video* it does indeed support it for Audio. Sure you can create surround mixes with VV but if you want to actually hear a surround mix you need the hardware to be able to do so. I would like SoFo to have that option with the video side of things as well. Sort of being able to purchase a great 'one price' software that functions well on its own but one that, if you have the need too, can greatly expand *what* you can do by additional hardware. For the HD example I gave, VV and hardware support would mean you could get a BlueFish 444 card.

My issues with Hardware/Software combos is that if the software part relies *only* on one hardware solution (Such as the early D/Vision NLE relied only on the Intel Action Media II card) when the hardware stops being made you are sol unless the software is open ended (Such as Premiere) toward hardware. On the negative side Adobe has partnered with so many hardware solutions that you get a company like Pinnacle and all these people go out and purchase their hardware and find it does not really work well. Than the backlash is that you have thousands of people saying that the software sucks when in reality is is more of a driver/hardware issue in those cases. (Before anyone goes off on Premiere my point is that time after time after time, if you read these posts, you see wording like "Premiere sucks. I spent blah blah dollars on a Pinnacle DV25/300/500/whatever and it crashes all the time")
BrianStanding wrote on 7/24/2003, 2:53 PM
Does anyone know if its technically feasible to design an accelerated video hardware editing card that looks to software as if it is a plain old OHCI firewire card?

For the sake of argument, here, let's just limit this concept to DV editing.

If so, why in God's name hasn't anyone built such a thing yet?
kentwolf wrote on 7/25/2003, 12:15 AM
>>I see companies like...Pinnacle...still pushing these hardware based solutions for video editing.

The Pinnacle proprietary capture card/breakout box setup cannot do anything that the Canopus ADVC-100 with firewire cannot do...except tie you down to the Pinnacle-only software, with the sole exception of Scenalyzer capture software.

I personally would stay away from proprietary hardware...but that's just me.
rmack350 wrote on 7/27/2003, 2:03 AM
I'm sure such a thing could be built. It would do color correction and blurs and maybe supersampling. It could do frame resizing. Basically it would do post-processing.

But consider. It's doing the work to a digital stream. Why not have the card write the data to disk instead of/as well as outputing it via 1394? At a minumum it would work as well as windows media encoder.

To make it worthwhile it has to be usable by any nle. To make it really spiff it ought to be controllable by an nle with keyframes. This would mean a plug-in effect. In vegas it could be used on a video bus track. Vegas would do nothing except set keyframes.

It also has to be capable of NOT working in realtime-to just assist in renders. This way it doesn't absolutly have to keep up.

I think that it's surely possible but that Sofo and everyone else would probably have to write their plugins for it.

I wonder if you could do something similar with dual processors-send the postprocessing jobs to processor number 2?

Rob Mack
rmack350 wrote on 7/27/2003, 2:17 AM
Some of the NLE vendors that have relied on their own hardware have had big problems in Mac land. Every time Apple would make a big hardware change there was a good chance the upgrade path was closed off for that NLE.

One instance was a change (drop) in the amount of power delivered to the PCI bus. It meant that you couldn't put a particular card into a newer and faster system. The company had to redesign or just think more seriously about moving to the PC.

Another will be the new 64bit G5 with PCI-X slots. You could well see a few companies jump ship rather than spend the cash on developement.

The point here is that the hardware NLE providers are in a tough spot when they rely on one company for a system platform. In the same way, users can be in a tough spot too if they have to rely on one and only one hardware vendor.

I'd like to see a few cards that provide some very generic services like color correction, frame resizing, etc. I also think it is crucial that if I hand off a Veg file that uses those services to someone that doesn't have the card that the services can still be rendered in software.

Rob Mack
rmack350 wrote on 7/27/2003, 2:25 AM
Speed is the issue. Consider the 844. It can do an awful lot of what it does in real time. You can work very fast that way. Edit more jobs and make more money.

For the cost of that system you could set up a number of vegas systems. It wouldn't be the same (for one thing, 844 is a 10bit system) but you could have a lot of renders cooking.

Of course, if it takes ten hours to render and then you find you goofed and have to start over, wouldn't you wish you were working on a system that takes a couple of minutes to render (since most of it doesn't need a render at all) before printing to tape?

Rob Mack