Punch in with 'real' pre-roll

Geoff_Wood wrote on 5/19/2002, 6:55 AM
VA2 manual is very vague on this. I want to set a time section in the middle of an existing track to punch-in/out and over-record, say, 10 seconds. I want to hear a pre-roll of 10 seconds before punch-in occurs. Following the instructions and trying every way imaginable (?)it seems necessary to actually overrecord the pre-roll too, which you don't actually hear - ie there is no pre-roll ! I don't want to split the section to be overrecorded onto a separate track.

Have I missed something somewhere ?

Comments

Rednroll wrote on 5/19/2002, 11:29 AM
Vegas does not have punch-in ability. The way to accomplish this is to edit out the section where you want to punch In and Out at, in the previously recorded track. This is referred to as "making a donut". Then arm a seperate track above or below this track. You can set as much pre-roll as you want this way, by just moving the cursor to where you want the pre-roll to start from. Now hit Record from this point until you get a perfect take. Now with that perfect take, just use the numeric keys 8 or 2 to drop that perfect take into your existing track. The advantage to working this way is that your punch-IN and punch-out points are always perfect.
cifactor wrote on 5/22/2002, 11:41 PM
there is a way to punch in....all you have to do is make SPLITS on the beginning and end of the part you wanna punchin.place a marker 10 seconds or so before it.Arm the track for record.Click on that area and Ctrl back to the marker.then hit record...it'll start playing and only record the part that you split!
pwppch wrote on 5/24/2002, 1:33 AM
If you want to do multiple takes automatically try this:

- select the event you want to record into or create an empty event on a new track. Size it to where you want it.
- Set a loop selection to include this event and what ever preroll and post roll you desire.
- Enable looping
-Arm the track for record
- Select the event
- hit record

Vegas will loop around and record into the selected event as many takes as you record.

If you do this same procedure with out looping turned on, you will get a single take. Note that you can always record new takes into the same event.

Peter
Rednroll wrote on 5/24/2002, 5:29 PM
Has anyone ever really used loop recording? Ideally, I would love to set up all my punch-ins to do a loop record and have the talent keep giving me takes one after the other until they get it perfect. The problem is that most of the time, you record a punch in, the talent wants to hear it back, or the producer needs to decide if he likes it or not. There's always that intermediate time between takes, that drives most engineers nuts, but is necessary during a session. You don't get that in loop recording.

You want a better function than loop recording? Give me a loop option where it records for the first loop, plays back that take on the 2nd loop, and then records on the 3rd loop....etc. That's how a real session goes.