there is no quantize in vegas of any sort.
quantize generally refers to midi data but recently there have been some good products that kind of quantize audio.beat decetive in pro tools is very impressive, acid is the same principal.
if you dont see quantize in the next vegas you can say goodbye to a lot of vegas users.
Thanks for your input
so no quantize?
oh,
that's gonna hurt
'cause I'm not a drummer and I need to quantize my terrible drum recording
so, how is everyone handling this?
is Vegas Audio only for people who can play the drum or hire a drummer or a drum programmer?
Please share your experience
Thank you so much
Oh
also, is this SNAPPING feature a replacement for quantize?
What is "SNAP" really?
Sorry if I"m asking something too basic
Please help
Thank you
Quantize? as in reconfiguring MIDI note on and off (possible "swing" variations)?
No. There's NO midi in Vegas (not even a scratchpad type sequencer).
There IS MIDI in Acid 4 though...(hmmmm.....)
Why isn't there one in Vegas BY NOW?
Yeah, see...the new SF plays the godd*mn nickel and dime game now. When you want to add any MIDI tracks - you buy ACID 4, and then pull your hair out in anger as you see it's audio track limitations...which brings you back to Vegas. And round you go in circles while SF takes another smoke break and coming up with their next bullsh*t response as to why you'll never see this.
See, it's a new type of marketing atack - they actually hope to lose the customer base to PT, Cakewalk, Steinberb, etc., over a little tiny addition of a tool that well over half the users would use (hey, I said it was a NEW marketing strategy...I didn't say it was a good one).
I'm of course leaving out the many other features that are the decider for any new shopper of course.
See, there's no money in ACID if they did DO THE OBVIOUS here...so now you battle over sync with vegas and your hardware sequencer.
What's that? Why not combine Acid and Vegas and make an ultimate stduio application?
That's a great idea!!
Why not SF??? (sound of crickets).
**wait till you see what they do with CDA5 and V3 cd burning. Hold back a feature here, not support certain drives there...and back you go to buy another SF app (not me...nuh-uh, no more).
**In answer to your question though..
there is a metronome, and you may be able to achieve proper sync between vegass and your hardware seq. (I find it to be extremely flakey).
I'm a musician however...and although I want to hit SF staff over the head with the midi seq addition each day, praying they wake up to providing (AT LEAST) some sort of midi scratchpad seq in Vegas...
quantizing isn't high on my preferred list (unless we're doing "electronica/drm&bass/etc. which calls for this).
Yes... but, this guy is talking about quantising *audio* not midi, which no app really does properly.
In fact sonic foundry comes closest because the editing is very good.
But in response to the first question, you need either to sequence the drums in a another program and import them as a wav file, or get a good drummer in the studio!
The same in any other program, except some you can program the drums within the same working environment - the way vegas should go.
We use Vegas (the audio part) to score to film. Sync is very very solid.
With some experience you can quantize audio by editing it. Find the speed of the music. Grid the session to either 16th or 16thT (depending on the song). The split-cut-adjust. Make sure for drum tracks that you group them first.
I have been always editing drums in the split-cut-adjust way in Sonar and I doubt any automatic plug-in can get to that level. There are things that are impossible to quantize and the split-cut-adjust is the only way to adjust drums in a natural way. Like for kicks, you have to move all the drum tracks (not only the kick) in order to have a natural sound and if that move is too strong, there can be artifacts due to small blanks in cymbals or hihats (that is fixable too through).