ok i want to make this type of effect..like i got a picture of a city in the background and 3d text going in and out around the buildings...but the buildings cast shadows...is there any way that I can make the text shade into the shadows then when it hits a light spot again..it goes back to being normal?
any body got ideas? i need help with this..i know the professionals use 3d graphics programs to do it but i dont have that kind of money to spend cuz i dont have a job...yet....any ideas for this in vegas?
I'm not quite sure that I did what you are asking, but this video shows what I've done using 3D. If you already have apparent shadows in your image, mask them off and fly the text behind semi-transparent versions of them. If they're really complex, build an alpha channel.
There are many possible optimizations for speed that could be made (pre-calculating levels and saving a second copy of the image, pre-calculating the transparency in the left tree, etc.).
Still, I wanted to do in in a way that required as little source media as possible. One of my favorite tricks in Vegas is in play in this project. Solo track 27 and composite-indent track 28 and you'll have a perspective view of the composite layout without shadow layers.
that 3D title thing was hot...how did you get all of the letters to match each other movements so precise? Was it just manuel keyframing (the hard part) or did you use something to track each of the movements?
I'll see if I have the veg for that one still hanging about. I could also make a simpler version of it and a tutorial. If it's a choice between work on Vegas and a tutorial, though, I generally choose to work on Vegas.
The key to that project is that the letters are layed out in 3D to function for specific views around a sphere. Once the letters are set in space, they are left there permanently. A parent 3D track is then moved about to go betweeen those different views.
The project as a whole was rather expensive to render because of its heavy reliance on generated media and filters. This was intentional, as it was created to be a Network Rendering test project.
I'd like to see the 3dTitle project too, because i think it's very interesting to learn a creative (and complex) approach to the new 3D compositing in Vegas. IMHO is the best Vegas Graphic project of all the time.
I'm not the best man to explain that (because i'm italian - i live in Rome - and i'm so sorry for my bad english) but IMHO is the abbreviation for "in my humble opinion" :-) (normally used a lot on Usenet)
Anyway i'd like to see the 3DTitles project also without any tutorial, i think it's a cool way to study the 3D advanced features of Vegas in a creative way.
I think the question blacksheep699 ask here is quite simple. I will do it like this:
1. Duplicate the Picture of city Track
2. Choose the top Picture of city track, use the mask in Event Pan/Crop to cut out the shadow
3. In Media Generators, click on Solid color, you will see color black, use right mouse button to drag it to the top picture of city, and choose "add as takes"
4. Lower the compisite level of the black to about %50.
and that should do the trick.
if the building is moving, then you need to modify the mask in step 2, so the mask will follow the shadow.
BUT!!!!!! one more thing..how i make the shadow actually go over the cars and stuff..like it gets cut off at certain spots...if you get what im sayin? notice that the shadow just glides over everything..i want to make it where the shadow gets distorted by objects in the image...any ideas? i tried some masking and beizer but it didnt look right.