Hello,
I am using Vegas Pro 14.0 build 270 64-bit with GPU acceleration disabled. I recently watched some tutorials on youtube about 'seamless' transitions between scenes and attempted to try out these myself. Some of them depend on Radial Blur (I suppose), in two flavors:
- Emulating fast forward movement of camera by creating converging blurry lines like so:
- Emulating rotary movement of camera by creating concentric blurry lines like so (I found that it could has name 'spin blur'):
Is this supposed to be viable in Standard FX in Vegas Pro?
When I apply Radial Blur to my footage it looks like this:
- Type Proportional - there is non-blurred rectangle with one corner in center and visibly non-well-mixed sections with different directions of blur direction (strenght 0.800):
- Type Fixed radius - there are visible four areas with larger amounts of blur and four of lesser amount (strenght 0.400):
Also, Type Gaussian looks exactly the same as Fixed Radius - switching between them makes absolutly no difference. This behaviour seems erratic to me, both against my expectations and example in the Help section. Is this really how it suppose to look? Or is this confirmed bug either with or without any patch for it? Can I achieve such effects as I posted on top of this post in Vegas Pro somehow?
Please Help,
Thanks, Grzegorz