Radial Blur FX seems broken in my Vegas Pro 14

zaguoba wrote on 11/19/2018, 7:15 AM

Hello,

I am using Vegas Pro 14.0 build 270 64-bit with GPU acceleration disabled. I recently watched some tutorials on youtube about 'seamless' transitions between scenes and attempted to try out these myself. Some of them depend on Radial Blur (I suppose), in two flavors:

  1. Emulating fast forward movement of camera by creating converging blurry lines like so:
  2. Emulating rotary movement of camera by creating concentric blurry lines like so (I found that it could has name 'spin blur'):

Is this supposed to be viable in Standard FX in Vegas Pro?

When I apply Radial Blur to my footage it looks like this:

  1. Type Proportional - there is non-blurred rectangle with one corner in center and visibly non-well-mixed sections with different directions of blur direction (strenght 0.800):
  2. Type Fixed radius - there are visible four areas with larger amounts of blur and four of lesser amount (strenght 0.400):

Also, Type Gaussian looks exactly the same as Fixed Radius - switching between them makes absolutly no difference. This behaviour seems erratic to me, both against my expectations and example in the Help section. Is this really how it suppose to look? Or is this confirmed bug either with or without any patch for it? Can I achieve such effects as I posted on top of this post in Vegas Pro somehow?

Please Help,

Thanks, Grzegorz

 

Comments

xberk wrote on 11/19/2018, 1:54 PM

The closest I can get to your first image above (Diabetes) is to use Light Rays. The word Diabetes would have to be masked.

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

zaguoba wrote on 11/20/2018, 3:50 AM

Yes, I was considering that, but Light Rays adds unwanted lightness to image.

I just want to determine, if Standard Radial Blur is supposed to look the way it looks in my Vegas Pro. It just doesn't look right for me; I believe, that blur should be equally distributed around focal point, otherwise it looks wrong and nowhere near natural. This belief I derived from other graphic programs and Vegas tutorials on Youtube, although I suppose most of them is using pirated NewBlue or Boris FX, not standard.

Furthermore, I just saw this tutorial on Radial Blur and is looks exactly like mine, so this would confirm, that Standard Radial Blur is just what it is, maybe poorly executed.

Does it looks the same in higher versions of Vegas Pro?

Former user wrote on 11/20/2018, 8:07 AM

Disable your GPU acceleration and see if it changes.

zaguoba wrote on 11/20/2018, 9:32 AM

I already stated in very first sentence, that I have GPU acceleration off, since my graphic card is not really supported by Vegas (GTX1050).

jetdv wrote on 11/20/2018, 9:35 AM

Here's what I see in VP16. All three options look different.

Marco. wrote on 11/20/2018, 9:46 AM

Radial Blur out of the free Ignite Express toolset might work the way you expect.

zaguoba wrote on 11/20/2018, 10:59 AM

@jetdv, thank's for confirming, that, indeed, Vegas 14 has broken Radial Blur and in version 16 it works correctly. Does anyone have an idea if this could be patched in 14 and how?

@Marco. AW YISS I was looking for some free (cos I'm poor) extensions for Vegas, although didn't think of HitFilm. Radial Blur and Zoom Blur from this package are exactly what I was hoping to achieve. Thank you so much.

jetdv wrote on 11/20/2018, 11:05 AM

Works the same way with 3 different results for me in Vegas Pro 14 as well.

xberk wrote on 11/20/2018, 11:24 AM

Just to confuse things even more ... In VP16, I'm not seeing a difference between Radial Blur, Fixed and Radial Blur Gaussian -- but in VP14, I see a difference. This appears to be the opposite of what the OP is seeing.

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

zaguoba wrote on 11/20/2018, 11:40 AM

@jetdv, do you possibly know which file from VP14 contains this plugin and it if so, is plausible that you could send it to me?

@xberk, it's not only defference between Fixed and Gaussian, but more importantly general erratic, uneven distribution of blur amount. I suppose you don't experience this in VP16?

xberk wrote on 11/20/2018, 3:34 PM

VP16 Radial Blur is consistent. It may be uneven, but it is consistently the same, not erratic .. same thing in VP14 .. For me, they both give a certain result dependably but that result may not be what you'd like or expect. .

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

jetdv wrote on 11/20/2018, 4:33 PM

I have build 211 of Vegas Pro 14 installed. I have build 307 of Vegas Pro 16 installed.