Real time editing = Linear editing = 3 video tape machines, one being a recording machine and a video mixer to do the effects in real time (A/B roll).....
This would be minimul equipment, the costs can go up from there. It can be computer controled for $$$...
Stick with VV and NLE...
Vegas does real time editing out of the box. Remember that many of these so-called real time cards require you render if you're playing back to DV (they're only "real time" to analogue). So these cards define "real time editing" as exactly that - the *editing* is real time, not the final render though!
With Vegas - previews are realtime without the need for specialised hardware. I'd save your money and go for just Vegas, without a "real time" card!
Many NLE's are in fact 'REAL TIME'. Do not limit real time to linier editing. The DPS Velocity is real time preview and edit without render. So is The Cube. Avid's Symphony, the most expensive NLE I like, is actually NOT real time. 100K+ Each effect or transistion takes about 8 seconds to render after you specifiy it. Then it is real time after that.
So called consumer RT boards are not real time. They will always say "Real Time when it counts." hmmmfp.
RT NLE requires an investment. DPS is about 3K. Unless you want to spend that, stick with Vegas and render your heart out. I would not spend the 1500 on on so called consumer RT boards. Step up or render during breaks and sleeping. The quality of VV3 is worth the wait.
That I noticed, but then I guess, all depends on my system config. Cuz, here I have a Windows XP machine on PIII-933 Mhz, with 256 MB RAM, 90 Gb HDD, graphics accelerator...but rendering 4 sec movie took about 50 seconds!!! Ofcource, I had about 30 tracks, with FX on audio tracks, MP3 tracks, transitions, video effects, etc.
I'd better get a faster system then :/
Yes - but I think you're missing the point. The final render takes time with Vegas... and it STILL takes time with the so-called "real time" cards. The point is you don't need to render *as you edit*, as it gives you a real time preview (albeit sometimes with lower res, lower framerate)- and see what effects and transitions look like immediately.
With the videos I do the *majority* of your timeline will not require rendering at all and you can play it all back to tape immediately. Yes, there are slo-mo bits, black & white bits and bits with text overlay which will require rendering for the final print-to-tape... but rarely would the whole video require such effects... and therefore rendering.
Remember - if you are using the demo version, *I think* the whole timeline will be rendered regardless as it will put the SF logo in the video.
Also the real-time cards won't help you if you're rendering DivX, RealVideo, QuickTime etc, etc...