red on Master meters but no distortion?

BretB wrote on 7/31/2002, 7:56 AM
I have VegasV3 and we recorded drum, bass, and keyboard tracks this past weekend.

I started messing with the mix, just to see how it sounded, and the Master output meters are peaking in the red by about +15dB. Funny thing about it is there is NO distortion.

We ran drum mic's thru compressors before recording, and the drum tracks all have a nice, tight sound.

My curiosity has got the best of me, because I thought the goal is to get a nice even mix that runs at 0.0 on the Master meter, but when I adjust individual volumes on the drum and bass tracks, the individual track meters are down to -10 to -15 dB in order to get 0.0dB on the Master, and the output volume is VERY low (i.e., not comparible to other CD's or mp3's.).

So, just want to verify that it's all about "what sounds good"?
And should the drums be run thru another compressor on Vegas even though they've been pre-compressed?

Another thing, I "RenderedAs" a 128kbps, CD quality mp3 of the file, pulled it back into VV3, ran the individual track volume at 0.0dB, and the Masters were reading about +0.3dB, again with NO distortion.

Thanks for replies.

Comments

fishtank wrote on 8/1/2002, 1:03 PM
Running your mix over 0dB is not a good thing! Usually you can clip slightly and not notice the distortion though I am surprised you are not hearing any at +15dB over. It could be that with the peak-hold meters you are seeing only a few severe *overs* though most of the audio is only a few dB over 0.

Depending on the type of music etc., drum tracks are likely compressed individually and also the entire mix bus. During the mastering process it is common to add more compression and peak-limiting (possibly multiband). Then end result is a very loud and punchy mix. Some newer stuff I have heard has had extreme peak-limiting that is considered too much by some of us. Additionally, many people normalize the hell out of their mp3's, even multiple times over as they are passed around. This makes them sound really loud and usually like crap IMO. I would refrain from making comparisons to mp3's unless you know they were not processed other than encoding.

I prefer to use comps (typically Waves Ren Comp) on most of my tracks in Vegas and also compress the mix bus 3-4 dB with a Ren Comp. I then render the mix and *master* that with Sound Forge often using the Ren Comp again (usually a different setting) and the Waves L1 peak-limiter. I am soon going to upgrade to the Waves Platinum package which includes the L2 Multiband Peak-limiter - this should provide even more transparent\heavier limiting possibilities. The new Wavehammer included in SF6 should work similar to the L1 though I have not played with it yet.

When I am mixing with Vegas I sometimes use an L1 after the Ren Comp on the mix bus if I want to compare to a CD. I remove this before my final render so that my mix is not overly processed before mastering. One could argue that the mastering type processing could be done during the mix instead of added a step later. I feel it is best to mix to 24 bit and then during *mastering* process with the L1 or L2 last in the chain dithering to 16 bits for CD.

If you are serious about recording, the Waves products are a must-have in my book.
BretB wrote on 8/2/2002, 7:03 AM
Yes, you're right. The snare is what's causing the major +dB, because it's mixed in on the 2 overheads also. The rest of the tracks ARE only a few + dB when the snare is muted. The type of music is just general rock n roll, so it has "driving" drums.
I'll check out the Ren Compressor. Thanks for the tip.
Geoff_Wood wrote on 8/4/2002, 4:16 PM
It has also confused me, but what I guess is happening, is that the 'overs are accomodated by the overhead available with the high bitdepth in the 'processing'.

This is also evident when you go into the red in plugin processing.

It seems when rendering, the output file is scaled so that the loudest peak is not clipped.

I would appreciate confirmation of my theory too !
fishtank wrote on 8/4/2002, 6:40 PM
I'm sure someone else could explain this better.....but I believe that the processing Vegas uses to mix the tracks knows the combination is going to be over zero by "x" amount and indicates this on the meters. When you render to a certain bit-depth, a zero dB level is essentially all bits *ON* (I think 2's complement is used however, but for the sake of argument). Now think about it, if all the bits are set when you are at zero dB - whether it be 16, 24 or whatever depth render, there is no way to encode anything over zero dB. Thus your rendering will not show the overs as they were mixed. I assume overs shown after recording/mixing are detected by consecutive samples at 0 dB (??).

Bottom line: Stay out of the red! If you need more loudness etc. - compression and peak limiting are required.
stateofgracie wrote on 8/5/2002, 4:59 PM

I'd love some clarification on this also. If Vegas uses its internal 32-bit resolution to prevent distortion on the output, how does it scale the 32-bit data back to 16 or 24 bits without distortion, and what's the meaning of the clip indicator? Does Vegas have something like an internal limiter on its master channel?
fishtank wrote on 8/6/2002, 11:56 AM
I think you missed my point on my last post - probably because I did a poor job explaining it. Zero dB is all bits "on", "1s" whatever. If you go over zero dB you have all the bits turned on and no room left to encode any more information - this is the same for 16 bit, 24 bit or more. More bits just gets you finer resolution\more dynamic range - not louder signals. If you take a signal that peaks at exactly zero dB in a 16 bit file and convert it to 24 bit it will still be zero dB. After the conversion you will have 24 1's instead of 16 1's. This is also true if you go from 24 bit to 16 bit (or any other bit-depth).

I am fairly certain Vegas does not have an internal limiter on the master bus. You are just seeing the effects I described above. After you reach zero dB and all bits are "on", there is no room to go. I think what confuses people is that the meters indicate you are over by "x" amount yet the rendered file shows only +.3dB. I have to guess that the Vegas DSP that is going on when mixing is aware that you are clipping and displays the amount. When you render the file it is clipped and the playback after that does not show exactly how much it is clipped as there are no bits left to encode higher levels.

It is not correct to make the assumption that you have no distortion when running in the red with Vegas as you are. You may not be "hearing" the distortion - but trust me it is there. Clipping very short, sharp transients may not be very audible. Using a peak limiter such as the Waves L1 actually intentionally clips the signal but does it more gracefully. The peaks are "shaped", you have control over the out ceiling, and dithering/noise shaping are used when re-quantizing. By strict definition the L1 is introducing distortion on the signal, albeit controlled and more "pleasant".

Also, processing at a higher bit-depth than your source files (as is done in Vegas) is done to reduce distortion - but not clipping. DSP processing is simply math done on the audio data whether it is mixing of tracks, EQ, compression etc. When the math is performed more resolution is needed so that for example, when you divide 22 by 7 you get 3.142857143 instead of just 3. The end result is re-quantized to bring it back to the original bit-depth though adding dither can reduce the distortion caused by this. The fact that the internal processing is at 32 bits in Vegas does not eliminate clipping that is shown on the meters - it just improves the accuracy of the processing.

I hope I did a little better job explaining this time. I am no expert by any means but it does help to understand some of the basics of digital audio when using these products. I suggest finding a decent book on the subject. "Principles of Digital Audio" by Ken Pohlman is a great book though a bit on the advanced side.

stateofgracie wrote on 8/13/2002, 10:28 PM
Two comments:
1. It seems that in Vegas, there's no audible distortion even if the signal on the master level meters goes significantly above 0dB for a significant amount of time (ie. more than 3 samples). Of course, it could be that my ears are shot, but others have noticed this as well.
2. It's perfectly possible to use 32 bit resolution to increase your dynamic range above the 0dB of a 24 bit encoded signal. It just depends on how you define the relationship between the number that encodes the signal and the dB scale.
Geoff_Wood wrote on 8/14/2002, 6:41 AM
I thnk what happens is that the 'over' relates to the file's original bit-depth (recorded files *will* clip on an over at the recording stage), but subsequent processing that pushes the signal 'over', is absorbed by the processing headroom (presumably a 32 bit float).

More significantly, it seems almost impossible to clip even a large mix. I'm sure what happens is that the rendered file is normalised to the highest 'mixed' peak, and teh resultant file is dithered down from there.

i would love to have this confimed, as red 'over' alarms in digital systems aren't conducive to low stress.

geoff
stateofgracie wrote on 8/15/2002, 3:06 AM
I don't think Vegas normalises to the highest peak, since it cannot know in advance what the highest peak will be (you may decide to change the volume of a track while Vegas is playing back, for instance). It's more likely that some of the 32 bit dynamic range are used to absorb overs. The 32 bit signal is then mapped to the 16 or 24 bits of the output device (hopefully without dithering). This would mean that if you render your project and play it back through something like WinAmp, it would be louder than playing directly from Vegas.
BretB wrote on 8/15/2002, 9:42 AM
Well, I'm still learning about the 16-24-32 bit issues, but when I rendered the project to a "CD-quality" mp3 and played it thru Music Match Jukebox, I believe it was slightly quieter than thru VV3, but not by much. I then pulled that mp3 back into VV3 and played it at 0dB, and it only read around +0.3dB on the Master faders out, with no audible distortion. And thereagain, a bit quieter than the original .veg file.
(I have an Audiophile 2496 soundcard)