Render Crash - "System Low on Memory"

GregO wrote on 1/28/2010, 12:25 PM
I've been rendering without any problems on this computer for months. Just upgraded from pro-8 to pro 9c in both 64 and 32 bit a month ago... and still no problems rendering.

Of course... now that I have a client deadline looming,,, my renders get 2% to 10% done and then crash with the "System Low on Memory" message. I've had the same thing happening while rendering to WMV or MP2... on both the 64bit and 32 bit versions of Vegas.

I have more than enough memory on my computer (6Gb on a triton i7) It worked before just fine and I take the same video project file over to my 3 year old laptop and it renders just fine (but takes wayyyy long of course).

I have my 6Gb triton i7 computer virtual memory set to:
"Automatically manage paging file size for all drives"

min. allowed 16MB
Recommended 9201 MB
Currently allocated 6434 MB

Tried to change to "Custom Size" of
Initial Size "9201MB"
Max Size: "9201MB"

but still crashed.
rebooted several times... and still crashing.

Help?


Comments

ddm wrote on 1/28/2010, 12:37 PM
Well, you could try Lars trick, change your Dynamic Ram Preview settings in Vegas to 4000. Doesn't seem to make much sense but it works for him. To do that, go to the:

Options/Preferences/Video menu and change it.
GregO wrote on 1/29/2010, 9:49 AM
Tried that... it only allows me to go as high as 1024
LarsHD wrote on 1/29/2010, 1:59 PM
.
xberk wrote on 1/29/2010, 2:52 PM
Seems like "4000" only works for 9.0 64 bit. I have no idea why it would work at all -- but I can get my Vegas 9.0b 64 bit to set for "4000" -- but not my 9.0c 32 bit version. It won't go higher than 1024. I've never needed to use the "4000" setting to render AVCHD.

In the 32bit version, you can go into the "internal" settings in preferences and change the "Ram Preview Limit" from 1024 to a higher number. This would allow you to use a higher number than 1024 for Dynamic Ram Preview. Obviously in 32 bit version, Sony didn't intend this so not sure what happens then. The limit for 64 bit is 32,768. I suppose if you actually have the Ram to support the higher number it would work with no harm done.
Paul


Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

GregO wrote on 2/18/2010, 2:38 PM
Just rendered it in 64 bit... but 32 bit keeps crashing.

Also.. don't see "internal" settings anywhere in preferences. Where is that?
Rob Franks wrote on 2/18/2010, 3:30 PM
Hold the SHIFT key down while clicking on PREFERENCES and you will see an extra tab come up... "Internal Settings"
GregO wrote on 2/22/2010, 2:38 PM
Excellent... bosted that to 4000 and it worked at least the one time I tried it.

Thanks so much for all your help!
MTuggy wrote on 2/22/2010, 8:25 PM
I tried what you did GregO and it still ran into low memory if I raised the the Preview RAM to 4000. However, the Preview RAM is not supposed to have anything to do with rendering, right?

BUT

I noticed there is a memory field for Memory Needed By Vegas - for the 32 bit it is set at 384. For 64 bit, it is set at 1024 by default. So I got rid of the 4000 of preview RAM, changed the 32 bit setting to 1024 (from 384), and it rendered the HD file just fine.

This makes more sense to me as a potential fix for low memory issues when rendering then adjusting up the preview RAM.

Anyone from Sony care to comment on this memory setting in the Internal preferences?

Mike
castman wrote on 2/26/2010, 8:29 AM
Funny you should all be upping the Dynamic RAM preview.
I was having the same problem, low memory after 3% of rendering. SCS support told me to LOWER the Dynamic RAM to 100 (it was on 345) and also change the maximum number of rendering threads to 1 (even though I have a Quadcore CPU). I also had to go into the registry and make sure all users (there was only me) had administrators full rights to Sony software.

It worked
I am using Windows XP Pro 32bit
4gb RAM
Quad Q9770 Intel Extreme CPU
FilmingPhotoGuy wrote on 2/26/2010, 11:06 PM
I'm busy with a 9 min proj. I get this crash whenever theres a fade between events. After the crash I play whatever was rendered and then noticed the fades. Remove the fade and it crashes on the next fade.

I'll try the above suggestions and give some feed back.

---------
Vegas 9c 32bit
XP 64bit
Gigabyte X58 - Intel i7 - 6GB 1333 RAM

FilmingPhotoGuy wrote on 2/27/2010, 4:08 AM
Setting the "Preview Ram" to 4096 and "Max Num of Render threads" rendered 2/30 hours because the CPU was only operating at 4-6%. Windows gave me a warning of low memory and mentioned the pagefile had to be increased.

Setting the "Preview Ram" 2048 and "Max num of Render Threads" took 22 minutes, CPU at 70% rendered fine
Setting the "Preview Ram" back to 1024, CPU jumped to 90% and crashed after 4 minutes.

So fiddling with these 2 parameters "Preview Ram" and "Maximum number of rendering threads" on the Video tab in prefs, I was able to render out fine.

Thanks for the tips above.