I am suddenly having difficulty rendering a file an wonder if any one can help with a solution.
The project I am working on is very complex with multiple layers of video, one track has Chroma Key, some tracks contain PNG image sequences with Alpha and also several of the tracks are not at full opacity. I will also be using Magic Bullet effect on the final render. I understand that what I am trying to do processor intensive and will take time to render. To make it easier my normal work flow is to render the multiple tracks down to a single file in short 10-12 sec segments. Then once I have rendered the entire sequence into a series of short clips I put them all onto an new track on the top of the timeline, mute all other tracks and and then apply the magic bullet effect. This has always worked well in the past.
The current project started well but now when ever I try to render a clip, the render process starts ok but just seems to stop somewhere part way through, though Vegas doesn't seem to realise it has stopped. The elapsed time is still counting up, the approximate time left counts down, but the frame number being rendered is no longer increasing. Eventually the remaining time counts down to zero and will just sit there until I eventually cancel the render and have to then restart Vegas to get it to function again. I am using Vegas Pro 9.0 on an Intel Core 2 Duo T7800 26.6 with 4GB Ram on Vista Ultimate 32 bit. All media files are on an external drive.
I tried moving my files to a new hard drive thinking that maybe there was a problem with the drive but get the same result. The file does not stop at the same frame every time. I have tried other clips from with in the same time line with the same result. I have how already successfully completed some renders from the same time line before the problem started.
I do have Vegas 10 on this same machine but am working in 9.0e since when I have finished the veg files needs to go on another machine as part of a larger project and that machine does not yet have v10.
I appreciate any insight people may have.
Thanks
The project I am working on is very complex with multiple layers of video, one track has Chroma Key, some tracks contain PNG image sequences with Alpha and also several of the tracks are not at full opacity. I will also be using Magic Bullet effect on the final render. I understand that what I am trying to do processor intensive and will take time to render. To make it easier my normal work flow is to render the multiple tracks down to a single file in short 10-12 sec segments. Then once I have rendered the entire sequence into a series of short clips I put them all onto an new track on the top of the timeline, mute all other tracks and and then apply the magic bullet effect. This has always worked well in the past.
The current project started well but now when ever I try to render a clip, the render process starts ok but just seems to stop somewhere part way through, though Vegas doesn't seem to realise it has stopped. The elapsed time is still counting up, the approximate time left counts down, but the frame number being rendered is no longer increasing. Eventually the remaining time counts down to zero and will just sit there until I eventually cancel the render and have to then restart Vegas to get it to function again. I am using Vegas Pro 9.0 on an Intel Core 2 Duo T7800 26.6 with 4GB Ram on Vista Ultimate 32 bit. All media files are on an external drive.
I tried moving my files to a new hard drive thinking that maybe there was a problem with the drive but get the same result. The file does not stop at the same frame every time. I have tried other clips from with in the same time line with the same result. I have how already successfully completed some renders from the same time line before the problem started.
I do have Vegas 10 on this same machine but am working in 9.0e since when I have finished the veg files needs to go on another machine as part of a larger project and that machine does not yet have v10.
I appreciate any insight people may have.
Thanks