Rendered video is randomly zoomed in

Puffin wrote on 4/27/2024, 9:50 AM

Hello guys, I had been using Vegas 14 for ages with no issues, recently upgraded to VEGAS Pro 21.0.

Short version:
My video will look great in preview, but after rendering, random sections are zoomed in. If I render the same project again, the random zooming will happen on other clips.

Explanation:
In the preview, I set the zoom to 100%, where the image fills the screen properly, with the original resolution being around 393%.

I can render the same video again and again, and the result will always be different. Despite looking perfect in the editor and in the preview, once rendered, the video will be zoomed in on some random clips, but not on others. If I re-render the video, I get a different result where other clips from the project are zoomed in. It's always zoomed in to the top left corner of the clip.

As a hypothetical example, say it's a head-shot video of me speaking, the entire video will be unedited, you'll see me fully for about 2 minutes, then if the video cuts to a new clip (to edit out a bad take), and suddenly the video will zoom into my ear for about 30 seconds, then you'll see the rest of my face again after the next cut. If I render the video again, it'll happen to a completely different clip.
I noticed it happening on my YouTube video here,

If you skip to 19:10 you'll see the figure spinning around, then suddenly at 19:15 the video is zoomed in so much that you can't see the figure, then on the next clip it's back to normal. I checked my project, and it's not zoomed in. There is an edit in this video, but please bare in mind that it does occur when there are no cuts in the video too. I should also say, it's definitely NOT zoomed in on the editor.

Any help would be greatly appreciated!

My specs:
I edit 8k videos and use proxy for the editing process, with the project set to 4K in Sony Vegas Pro 21.0. I'm using a Windows 11 PC, with a NVIDIA GeForce RTX4060 graphics card. I have paid for Vegas, it's not pirated. I've Googled it and searched the subreddit, but it doesn't seem like anyone has had a similar issue.

Comments

Puffin wrote on 4/27/2024, 10:38 AM

I reset Vegas to its factory settings, and the problem persists.
I took a video to show you:
https://drive.google.com/file/d/1m9jM6prFWpgA0Q6vM-a91KaVya9Yd12D/view?usp=sharing
I play it in the editor (with audio) and everything looks fine.
Then I render the video, and you can see it zooms in to the top left of the second clip.
Then I change the render region to only that clip, and the issue persists.

I'm tearing my hair out, and I have deadlines to meet for these projects so I desperately need your help!
Thank you!

Wolfgang S. wrote on 4/27/2024, 11:09 AM

What have you done with event pan/crop in the second clip? Do you see here keyframes? Was something changed?

Please show us not the timeline that tells us nothing, but better a snapshoot of event pan/crop from the second clip.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Wolfgang S. wrote on 4/27/2024, 11:25 AM

And: it would be helpful to have a small test project, that shows that behaviour - can be one small clip only, that is included.

If you upload the test project and the one small clip to a server, we could download it and have a look to it.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Puffin wrote on 4/27/2024, 1:50 PM

What have you done with event pan/crop in the second clip? Do you see here keyframes? Was something changed?

Please show us not the timeline that tells us nothing, but better a snapshoot of event pan/crop from the second clip.

Like I say, I haven't added any cropping to it at all, and depending on the direction of the wind, the clip will either be zoomed in or not randomly. I did find a 'bypass zoom' feature on the preview box window, do you think that could help?

Wolfgang S. wrote on 4/27/2024, 2:05 PM

Frankly spoken, I never have seen what you describe here. That is why it would be interesting to have such a small test project that shows that.

No, the "bypass zoom" feature in the preview is for the preview only. That should have nothing to do with something in the rendered product.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

set wrote on 4/27/2024, 5:03 PM


https://drive.google.com/file/d/1m9jM6prFWpgA0Q6vM-a91KaVya9Yd12D/view?usp=sharing
 

Hmm, noticing something weird here... Project is 7680x4320-24p ?

And your designated output render... is, as I seen in your first youtube post, will be 1920x1080-60p ?

the Preview level is (preview Auto), Try Best (Full) and see.

May I know what camera and resolution record setting do you use to shoot the figures?

 

I usually set The File>Project Properties to my target video size that I wanted in final... so better set this to, following your YouTube example: 1920x1080-60p. I personally never tried my project size to 7680x4320-24p and then do render to 1080p only. Also, because my common video source medias are just 1080p or 2160p top.

I don't know if this can affect the rendering in the whole, but too much hi-res images with these resolution can also makes VP21 quite heavy and 'tired', and depending on how far you need to do zooming in these still images, I better downsize the photograph images resolution to say, around 4K res top. If no need to zoom, then just set to project size. In the past dealing with too much hires images will just freezing and crashing VP during render. Right now I haven't try again.

Last changed by set on 4/27/2024, 5:05 PM, changed a total of 1 times.

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* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

3POINT wrote on 4/28/2024, 12:30 AM

Indeed what sense does it make to set up a project as 4320p24 when final render will be 1080p60. Also in the demo video of @Puffin, project settings suddenly jump from 4320p24 to 2160p50.

Puffin wrote on 4/28/2024, 3:59 AM

The video I took is 8k, but to render it takes hours so typically render in 1080p because it's faster, but this time round I want to render the video project in 4k.
In the editor, the 8k videos are converted to 'proxy videos' which are lower quality and used for editing, then when they're rendered they supposedly turn back into 8k videos. I'm wondering if that's where the issue comes from?

I realise that it's not rendering the final clip zoomed in, it's rendering the 8K clips underneath zoomed in. For example, this figure is in a lightbox, with some white borders added to the edges to give it a clean appearance:
https://tinyurl.com/y6xbdnxp
However, when it's rendered it is zoomed in to the top left corner, and you can see it's obscured by the border:
https://tinyurl.com/346decu9
 

Wolfgang S. wrote on 4/28/2024, 4:39 AM

For rendering the original clips will be used. But that should not be an issue.

I do not understand what you are doing. Do you zoom in or not? What is the "final clip zoomed in"?

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Wolfgang S. wrote on 4/28/2024, 4:40 AM

Indeed what sense does it make to set up a project as 4320p24 when final render will be 1080p60. Also in the demo video of @Puffin, project settings suddenly jump from 4320p24 to 2160p50.

At what time stamp?

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

3POINT wrote on 4/28/2024, 5:35 AM

Indeed what sense does it make to set up a project as 4320p24 when final render will be 1080p60. Also in the demo video of @Puffin, project settings suddenly jump from 4320p24 to 2160p50.

At what time stamp?

at 0:17

set wrote on 4/28/2024, 5:51 AM

The video I took is 8k, but to render it takes hours so typically render in 1080p because it's faster, but this time round I want to render the video project in 4k.

The higher the resolution, the more PC resources is needed for the editing process. Of course 1080p will be faster than 4K or even 8K. The more rapid of frame rate, than more pictures needed to be rendered and processed as well. 24p will be processed faster than 60p.

I'm thinking from the efficiency first of this project, based on the shown recorded working timeline in the google drive. While not guarantee this can directly fix the random zoom issue, but something can be tried. You can make a separate VEG save to experiment. Question is...how large or deep do you need the source media ? Something you can consider.

Project Size Resolution (File>Project Properties), how large in common is your main media sources ? Do you want to make a digital zoom enlarge to part of video in the middle ( like you did in 16:48 , 17:48 ; 19:08) ? Plus the still images or photographs you have, and how far you want it to be enlarged / zoomed.

Then, what is the frame rate for 8K Resolution? I assume from Crash Bandicoot figure unboxing demo above (around 4:30), seems around 24fps, or possibly lower.

Do 60p can help? well, if you have so many fast motion that you want to show it smooth, like recorded video games, that should do well, or if you need to do a lot of pan/scan of images from top to bottom smoothly, that can also help. It will be just like watching TV News Broadcasts rather than movies, which usually recorded and published in 24p.

I personally considered the project size resolution based on the camera / recorder I used, so I choose between 1920x1080 or 3840x2160 with frame rate of 25p if camera gear is used, but if cellphone is more common, then 29.97p is the other option.

I can recommend you to choose between 1080p or 4K 2160p top, and frame rate of 24p (23.976p) or 30p (29.997p) in general, considering not many movement or motion is extremely needed (again, just my personal opinion). Well..., why 'wasting' the PC resource by setting the Project size to 7680x4320-24p that forces the VEGAS to 'make large room' for this project size. (while not extremely very know deeply how the workflow of VP behind the User Interface, I only think from my logic).

With the 8K source in 1080p project, you have the ability to do more digital zooming rather than 4K source in 1080p, and if you are working in 4K 2160p, then you still have the ability to do digital zooming of the 8K source. The 1080p media will of course need to be upscaled.

During render, just choose the appropriate render option in the Magix AVC Internet settings.

 

In the editor, the 8k videos are converted to 'proxy videos' which are lower quality and used for editing, then when they're rendered they supposedly turn back into 8k videos. I'm wondering if that's where the issue comes from?

This is the result of this option, where the larger than 4K media is automatically made proxy for viewing purposes.

So usually during editing stage, when preview quality is set to Preview (Full) or lower, it will use proxy media of lower size. Good (Quarter) will use original media. In rendering mode, the Original media will be automatically used.

I realise that it's not rendering the final clip zoomed in, it's rendering the 8K clips underneath zoomed in. For example, this figure is in a lightbox, with some white borders added to the edges to give it a clean appearance:
https://tinyurl.com/y6xbdnxp
However, when it's rendered it is zoomed in to the top left corner, and you can see it's obscured by the border:
https://tinyurl.com/346decu9
 

This probably a bit challenging for us to be able to reproduce the issue as we don't have the 8K source to try experiment, and as you said, the problem appear randomly. But, hopefully, what I recommend can help minimizing the random zoom issue.

 

Add:

Indeed what sense does it make to set up a project as 4320p24 when final render will be 1080p60. Also in the demo video of @Puffin, project settings suddenly jump from 4320p24 to 2160p50.

At what time stamp?

at 0:17

Noticed it here:

https://drive.google.com/file/d/1m9jM6prFWpgA0Q6vM-a91KaVya9Yd12D/view?usp=sharing
 

Last changed by set on 4/28/2024, 5:52 AM, changed a total of 1 times.

Setiawan Kartawidjaja
Bandung, West Java, Indonesia (UTC+7 Time Area)

Personal FB | Personal IG | Personal YT Channel
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Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
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System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
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* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

Wolfgang S. wrote on 4/28/2024, 5:51 AM

Funny. How can that happen? The video must have been edited, from different parts with different project settings.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Puffin wrote on 4/28/2024, 1:25 PM

Funny. How can that happen? The video must have been edited, from different parts with different project settings.

So I just made the project settings into 1080p to test the theory, and now in the preview window the video is cropped into the top left corner, despite the track not being edited this way, and I can't get the full image to show even when I change the zoom. Any ideas?

Here's an image:
https://drive.google.com/file/d/1MT0xm5XE5K-pIGJ6zE4KFLhrtVX5mKwF/view?usp=sharing

The zoom/pan is only slightly off to the right to centre the picture, but the preview window shows only the top left corner, and regardless of how I manipulate the zoom/pan, I can only ever see that top corner. It's like the video's been secretly cropped.

Puffin wrote on 4/28/2024, 1:49 PM

I just found out I can upload images directly. So, you'd expect when the pan/zoom is pulled out like this you'd see the full image and the white border around it, but as you can see you can only see the top left image clipped, with the white background around it.
'Match Output Aspect'/'Match Source Aspect'/'restore'/'centre' do nothing to help it. It's almost like it's been cropped and that's all the image I've got.


Then something weird happens, when I put the preview quality down from Best(FUull) to Draft (Quarter), suddenly I see the whole image again:


To make things weirder, if I close the project and open it again I can see the full image in the Best (Full) preview quality, but once I try to render, the preview becomes cropped, I cancel the render and now the project is back to being cropped into the corner again.


I'm OK if the 8k video is shown as 1080p because the 8K camera was used just to pick out the smaller details that I can zoom in on, but in this case whenever I render it or put it to Best preview quality, I'm fully zoomed out and yet only get a tiny part of the image.

I really need help with this, it's driving me mad. This is a huge project and I can't start over.

Puffin wrote on 4/28/2024, 4:05 PM

ALSO, it happens RANDOMLY. If I close Vegas, re-open it and re-render it a DIFFERENT clip may have this problem, and the previous one behaves normally. This is INSANITY.

set wrote on 4/28/2024, 4:53 PM

 


Then something weird happens, when I put the preview quality down from Best(FUull) to Draft (Quarter), suddenly I see the whole image again:


To make things weirder, if I close the project and open it again I can see the full image in the Best (Full) preview quality, but once I try to render, the preview becomes cropped, I cancel the render and now the project is back to being cropped into the corner again.

Are these video media or still image? I assume 8K video?

Got a feeling that VP21 having confusion between proxy and 8K on previewing, but need to try.

Do you mind sharing one of this 8K media to us so some of us can try experimenting in their systems?

 

I'm OK if the 8k video is shown as 1080p because the 8K camera was used just to pick out the smaller details that I can zoom in on, but in this case whenever I render it or put it to Best preview quality, I'm fully zoomed out and yet only get a tiny part of the image.

👍

 

My specs:
I edit 8k videos and use proxy for the editing process, with the project set to 4K in Sony Vegas Pro 21.0. I'm using a Windows 11 PC, with a NVIDIA GeForce RTX4060 graphics card. I have paid for Vegas, it's not pirated. I've Googled it and searched the subreddit, but it doesn't seem like anyone has had a similar issue.

What is your full PC Spec ? RAM ? NVIDIA Memory? Driver version ?

Setiawan Kartawidjaja
Bandung, West Java, Indonesia (UTC+7 Time Area)

Personal FB | Personal IG | Personal YT Channel
Chungs Video FB | Chungs Video IG | Chungs Video YT Channel
Personal Portfolios YouTube Playlist
Pond5 page: My Stock Footage of Bandung city

 

System 5-2021:
Processor: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz
Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
RAM: 32.0 GB
OS: Windows 10 Pro Version 22H2 OS Build 19045.3693
Drive OS: SSD 240GB
Drive Working: NVMe 1TB
Drive Storage: 4TB+2TB

 

System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

Mike-Paprocki wrote on 5/31/2024, 12:31 PM

I am having this exact same issue. I have a mix of 1080 and 4K footage on a 1080 project timeline. Everything looks correct when watching on the timeline, but as soon as I go to render out a 1080 mp4, random shots will be zoomed in to the top left corner. Every time I render, it happens to a different shot, though I do notice it ONLY seems to be happening to the 4K footage. The only workaround I have at the moment (cause I need to get this done) is to change the project to 4K and render out a 4K mp4 instead of 1080. Seems to me there is a rendering issue with 4K footage not being properly recognized when rendering to a lower resolution, resulting in the images being zoomed in.

3POINT wrote on 5/31/2024, 12:54 PM

I always render my 4k footage to 1080 (also project settings are 1080) with Voukoder for Vegas and never had any of the described issues.

RogerS wrote on 5/31/2024, 9:45 PM

I'm having trouble reproducing this in VEGAS Pro 21.315. I tried the sample projects in my signature rendering to MagixAVC with NVENC at a lower resolution than the original (UHD to HD keeping the framerates the same).

Can either of you @Mike-Paprocki @Puffin help me figure it if it's specific to the media you are using or Fx or what? If you want to send a project privately feel free to message me.

Robert Johnston wrote on 6/3/2024, 3:55 PM

@Puffin, @Mike-Paprocki, @RogerS

Darn it. It happened to me, but I haven't been able to reproduce the event a second time. That is, the situation most like what @Mike-Paprocki reported where a zoomed-in image takes up only the upper-left of the preview window, and where in my case the upper-right was distorted with horizontal lines of various sizes. I had been playing around changing the project frame size (4K, 8K, 2K), deleting Vegas proxy files, recreating proxy files, rendering an 8K HEVC video to use as source for experiment in a 4K project and rendering to 1080P. I didn't pay attention to the frame rates of the various project sizes I picked. Anyhow, I'll keep trying, now with my recorder going.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

otis-maclay wrote on 6/7/2024, 12:55 PM

I'm responding here to the randomness more than the specific issue about zooming. My random issue is the random pixelation of good quality live video. I'm converting a zoom session with shared screen to an integrated video - basically putting the speaker's face into the powerpoint with track pan/crop. Works great. And then the render.

The video was he speaker view of a guy giving a power point presentation. The quality was quite acceptable and consistent with no zoom slowdowns.

There was a lot of pan-zoom activity, which, when prerendered looked fine.

The first render was actually fine. After finishing up and polishing, the final render was full of random pixelation of the speaker video. not the background (from the screen share recording from zoom).

Both of those renders were MAGIX HEVC/AAC MP4 - Internet HD 1080p 25fps (Intel QSV)

After the bad final render, I rendered using MAGIX AV1 - AV1 1920x1080 25p 8bit 4:2:0 with no problems.

The video was always processed by the track pan/zoom. The edge was always matted out to remove the speaker id at the bottom of the frame and either zoomed down to superimpose on the power point background or zoomed up for full frame to compensate for the matte.

Whenever the power point switched to a new page the box with the speaker would move to a new spot. If previously pixelated it would suddenly clean up, and then, over time, degrade.

At random.

I'm fully aware that when you think the computer is doing it to you you're actually doing it to the computer. I would just like to know what that is.

Otis Maclay

Bertram, TX

 

otis-maclay wrote on 6/7/2024, 12:57 PM

Meant to add this is Vegas 21.0 build 315

RogerS wrote on 6/8/2024, 12:01 AM

I'm responding here to the randomness more than the specific issue about zooming. My random issue is the random pixelation of good quality live video. I'm converting a zoom session with shared screen to an integrated video - basically putting the speaker's face into the powerpoint with track pan/crop. Works great. And then the render.

The video was he speaker view of a guy giving a power point presentation. The quality was quite acceptable and consistent with no zoom slowdowns.

There was a lot of pan-zoom activity, which, when prerendered looked fine.

The first render was actually fine. After finishing up and polishing, the final render was full of random pixelation of the speaker video. not the background (from the screen share recording from zoom).

Both of those renders were MAGIX HEVC/AAC MP4 - Internet HD 1080p 25fps (Intel QSV)

After the bad final render, I rendered using MAGIX AV1 - AV1 1920x1080 25p 8bit 4:2:0 with no problems.

The video was always processed by the track pan/zoom. The edge was always matted out to remove the speaker id at the bottom of the frame and either zoomed down to superimpose on the power point background or zoomed up for full frame to compensate for the matte.

Whenever the power point switched to a new page the box with the speaker would move to a new spot. If previously pixelated it would suddenly clean up, and then, over time, degrade.

At random.

I'm fully aware that when you think the computer is doing it to you you're actually doing it to the computer. I would just like to know what that is.

Otis Maclay

Bertram, TX

 

I think this is unrelated to the original thread and I'd suggest making a new one.

We've seen numerous issues with pixelation with the new video decoders introduced in 21.300. For zoom videos under recording be sure to check "optimize for 3rd party video editor" to get a file VEGAS can easily edit. If the preview is fine you can ignore the decoders, though do change the Zoom setting for the future.

If the decoding is an issue, a workaround is to switch back to the older decoder for your footage ("legacy AVC" and "experimental HEVC" in preferences, file io) and see if that avoids the bugs. However I can't tell if your issue is only with the render (encode) or also the preview (decode).

For the render itself there are known issues with pixelation from QSV renders especially with a mix of still images and video. I would not use QSV in VEGAS at present. If you really want to do a QSV render, download Voukoder (not Pro) and the connector and render to it through there. As a bonus it will likely be higher quality than what VEGAS can do with a smaller file size.

I'd avoid AV1 renders also due to blocking artifacts every certain number of frames. You may not have the frame bleed QSV does but trade it for a different problem.

Personally I render to MagixAVC with NVIDIA NVENC and x264 through Voukoder and skip the rest. VCE should be okay if you have an AMD GPU.