Rendering 360 Projects To YouTube Has Been Unsuccessful So Far In VP16

Blaque wrote on 9/12/2018, 8:48 AM

Has anyone been able to successfully render a work 360 project to YouTube yet? If this is not possible at the moment would be good to know. Thanks in advance for any info on the issue.

Last changed by Blaque

Kind Regards,

Blaque

 

System Information & Specs:

  • VEGAS Pro 22 Suite Build 248
  • VEGAS Pro 21 Post Build 315

NVIDIA system information report created on: 02/01/2025 05:38:20

NVIDIA App version: 11.0.2.312

Operating system: Microsoft Windows 11 Pro, Version 10.0.26100

DirectX runtime version: DirectX 12

Driver: Studio Driver - 572.16 - Thu Jan 30, 2025

CPU: Intel(R) Core(TM) i9-14900HX

RAM: 64.0 GB

Storage (2): SSD - 3.6 TB,SSD - 931.5 GB

 

Graphics Card Info:

GPU processor: NVIDIA GeForce RTX 4060 Laptop GPU

Direct3D feature level: 12_1

CUDA cores: 3072

Graphics clock: 1890 MHz

Max-Q technologies: Gen-5

Dynamic Boost: Yes

Whisper Mode: No

Advanced Optimus: Yes

Maximum graphics power: 140 W

Memory data rate: 16.00 Gbps

Memory interface: 128-bit

Memory bandwidth: 256.032 GB/s

Total available graphics memory: 40765 MB

Dedicated video memory: 8188 MB GDDR6

System video memory: 0 MB

Shared system memory: 32577 MB

Video BIOS version: 95.07.40.00.db

IRQ: Not used

Bus: PCI Express x8 Gen4

Comments

Marco. wrote on 9/12/2018, 8:53 AM

At the moment there is no way to add 360° metadata from Vegas Pro.

Blaque wrote on 9/12/2018, 10:28 AM

At the moment there is no way to add 360° metadata from Vegas Pro.

Okay thanks for the update.

Kind Regards,

Blaque

 

System Information & Specs:

  • VEGAS Pro 22 Suite Build 248
  • VEGAS Pro 21 Post Build 315

NVIDIA system information report created on: 02/01/2025 05:38:20

NVIDIA App version: 11.0.2.312

Operating system: Microsoft Windows 11 Pro, Version 10.0.26100

DirectX runtime version: DirectX 12

Driver: Studio Driver - 572.16 - Thu Jan 30, 2025

CPU: Intel(R) Core(TM) i9-14900HX

RAM: 64.0 GB

Storage (2): SSD - 3.6 TB,SSD - 931.5 GB

 

Graphics Card Info:

GPU processor: NVIDIA GeForce RTX 4060 Laptop GPU

Direct3D feature level: 12_1

CUDA cores: 3072

Graphics clock: 1890 MHz

Max-Q technologies: Gen-5

Dynamic Boost: Yes

Whisper Mode: No

Advanced Optimus: Yes

Maximum graphics power: 140 W

Memory data rate: 16.00 Gbps

Memory interface: 128-bit

Memory bandwidth: 256.032 GB/s

Total available graphics memory: 40765 MB

Dedicated video memory: 8188 MB GDDR6

System video memory: 0 MB

Shared system memory: 32577 MB

Video BIOS version: 95.07.40.00.db

IRQ: Not used

Bus: PCI Express x8 Gen4

VEGASPascal wrote on 9/13/2018, 7:04 AM

As @Marco. mentioned the "is 360° video" tag is missing. Coming in one of the next updates. For the moment you could use this simple Youtube application (by Google) to add this tag.

https://github.com/google/spatial-media/releases/tag/v2.0

Joseph-Sweeney wrote on 11/1/2018, 10:03 PM

The main reason I upgraded was to work with 3D video - and I gotta say Vegas does a great job at editing them... better than Adobe and certainly the terrible software that came with my camera.

The Vegas 16 documentation clearly states that metadata is added to the 360 videos for youtube:

"If you are uploading a stereoscopic 3D project, VEGAS Pro automatically adds the tags needed to enable 3D viewing on YouTube. For more information, see Stereoscopic 3D editing."

However, from what I see on this forum, and from my own failed attempts, this is NOT the case. Dang. :-( It needs to get fixed ASAP.

In the meantime, is there a workaround?

I tried outputting as the only output preset for 360 - MAGIX AVC/AAC MP4 - Internet 360 HD - but youtube rejects that format outright.

So what would be a better Vegas output format to load into the google tag application?

Best regards,

Joe

 

 

 

MemoriesFX wrote on 11/7/2018, 5:37 PM

The main reason I upgraded was to work with 3D video - and I gotta say Vegas does a great job at editing them... better than Adobe and certainly the terrible software that came with my camera.

The Vegas 16 documentation clearly states that metadata is added to the 360 videos for youtube:

"If you are uploading a stereoscopic 3D project, VEGAS Pro automatically adds the tags needed to enable 3D viewing on YouTube. For more information, see Stereoscopic 3D editing."

However, from what I see on this forum, and from my own failed attempts, this is NOT the case. Dang. :-( It needs to get fixed ASAP.

In the meantime, is there a workaround?

I tried outputting as the only output preset for 360 - MAGIX AVC/AAC MP4 - Internet 360 HD - but youtube rejects that format outright.

So what would be a better Vegas output format to load into the google tag application?

Best regards,

Joe

 

 

 

I also just upgraded to Vegas 16 and one of my main goals was to edit 360 video. First I find the stitching does not work well with my camera the Insta 360 One. Second when I try to render I cannot find the 360 preset anywhere. It is not in my list when I choose Magix AVC/MP4. Can you show a screenshot or direct me to where to find it?

3d87c4 wrote on 11/7/2018, 11:38 PM

Joseph-Sweeney: When I looked into the YT3D metadata issue it appeared that only the Sony AVC format would add the metdata...and I never got that to work.

For side-by-side 3D files, the metadata you need is frame-packing=3.

I use x264VFW to render side-by-side full 3D files and add the metadata as an option in the x264 extra command lines window:



You can also add this using FFMPEG:

ffmpeg -i input_file.mp4 -vcodec libx264 -x264opts "frame-packing=3" output_file.mp4

 

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

3d87c4 wrote on 11/7/2018, 11:55 PM

MemoriesFX:

I'm not seeing any 360 specific option in the Magix AVC/MP4 list, but it really doesn't matter---any of the 4K options will work. The key is to be sure you are rendering at the frame size corresponding to your video. For example, I shoot 3840x1920 360 videos so altered one of the existing render presets to use this frame size and saved it for future use.

Setting your project settings to specify it is a 360 project may matter when MAGIX adds the metadata, but for now you will have to use the Spatial Media Metadata Injector.



Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

3d87c4 wrote on 11/7/2018, 11:59 PM

Has anyone been able to successfully render a work 360 project to YouTube yet? If this is not possible at the moment would be good to know. Thanks in advance for any info on the issue.

I've been creating 360 videos with Vegas for several years now---both 2D and 3D. You just have to use the Spatial Media Metadata Injector and upload yourself---not from within Vegas.

 

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

MemoriesFX wrote on 11/8/2018, 9:00 AM

Has anyone been able to successfully render a work 360 project to YouTube yet? If this is not possible at the moment would be good to know. Thanks in advance for any info on the issue.

I've been creating 360 videos with Vegas for several years now---both 2D and 3D. You just have to use the Spatial Media Metadata Injector and upload yourself---not from within Vegas.

 

Not sure I follow. You say you've been creating 360 videos in Vegas for years but how to you render them? Don't you have to render the edited video first and then add the metadata in order to upload to view as a 360 video online?

3d87c4 wrote on 11/8/2018, 5:54 PM

Yes. I render, then add metadata and upload. Vegas can't add the 360 metadata, AFAIK, so this is the only option. (FWIW: I've mostly been editing using Sony V13.)

My 360 playlist:

https://www.youtube.com/playlist?list=PL5YSVpZNSBudE_evpmEylwM9RaPR3pyiQ

 

 

Last changed by 3d87c4 on 11/8/2018, 5:58 PM, changed a total of 1 times.

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

Joseph-Sweeney wrote on 12/28/2018, 7:55 PM

Hi folks. I am still unable to render a successful 360 video in Vegas 16. And it is not just about the metadata... literally nothing rendered will play!

I've done the following:

1. Loaded in the media (from a Samsung Gear 360). This works perfectly well.

2. Stitched the video. The default Samsung Gear setting works well, so no problem there.

3. Rendered the video using the default Internet 360 HD render setting, with the details as follows:

Use this setting to create an MP4 (AVC/AAC) file for progressive internet downloads.
Audio: 192 Kbps, 48,000 Hz, 16 Bit, Stereo, AAC
Video: 29.970 fps, 2560x1280 Progressive, YUV, 12 Mbps
Pixel Aspect Ratio: 1.000

I have also tried creating my own MP4 rending via this setting:

Use this setting to create an MP4 (AVC/AAC) file for progressive internet downloads.
Audio: 192 Kbps, 48,000 Hz, 16 Bit, Stereo, AAC
Video: 29.970 fps, 2560x1280 Progressive, YUV, 8 Mbps
Pixel Aspect Ratio: 1.000

In both cases, my problems are the same...

4. Used Spatial Media Metadata Injector with only the "My video is spherical 360" checkbox selected and then injected the metadata tag into the video.

However, when I attempt to view the ANY video created this way, I get nothing in the player: either on Windows (I've tried several machines, and none will play the video), the Gear 365 Player on my phone, and errors upon uploads to YouTube.

I am at a total loss on how to get Vegas to render 360 videos

Any advice would be very welcome right now.

Links to 17second clips rendered this way are:

Non-injected: https://filedn.com/l7syRoFCs7UQ2OadGj43pGS/Failed%20360%20Renders/2018-10-31%20Slaughter%20Halloween%20Playtest.MP4

Injected: https://filedn.com/l7syRoFCs7UQ2OadGj43pGS/Failed%20360%20Renders/2018-10-31%20Slaughter%20Halloween%20Playtest_injected.MP4

 

Marco. wrote on 12/29/2018, 5:50 AM

I think only HEVC is capable for 360° output in Vegas Pro.

Which build of VP16 do you use? If you use current build 352 and you've set your project to 360°, when rendering there is a filter option now which lists the 360° render presets.

chris-h wrote on 1/13/2019, 11:10 AM

Hi folks. I am still unable to render a successful 360 video in Vegas 16. And it is not just about the metadata... literally nothing rendered will play!

I've done the following:

1. Loaded in the media (from a Samsung Gear 360). This works perfectly well.

2. Stitched the video. The default Samsung Gear setting works well, so no problem there.

3. Rendered the video using the default Internet 360 HD render setting, with the details as follows:

Use this setting to create an MP4 (AVC/AAC) file for progressive internet downloads.
Audio: 192 Kbps, 48,000 Hz, 16 Bit, Stereo, AAC
Video: 29.970 fps, 2560x1280 Progressive, YUV, 12 Mbps
Pixel Aspect Ratio: 1.000

I have also tried creating my own MP4 rending via this setting:

Use this setting to create an MP4 (AVC/AAC) file for progressive internet downloads.
Audio: 192 Kbps, 48,000 Hz, 16 Bit, Stereo, AAC
Video: 29.970 fps, 2560x1280 Progressive, YUV, 8 Mbps
Pixel Aspect Ratio: 1.000

In both cases, my problems are the same...

4. Used Spatial Media Metadata Injector with only the "My video is spherical 360" checkbox selected and then injected the metadata tag into the video.

However, when I attempt to view the ANY video created this way, I get nothing in the player: either on Windows (I've tried several machines, and none will play the video), the Gear 365 Player on my phone, and errors upon uploads to YouTube.

I am at a total loss on how to get Vegas to render 360 videos

Any advice would be very welcome right now.

Links to 17second clips rendered this way are:

Non-injected: https://filedn.com/l7syRoFCs7UQ2OadGj43pGS/Failed%20360%20Renders/2018-10-31%20Slaughter%20Halloween%20Playtest.MP4

Injected: https://filedn.com/l7syRoFCs7UQ2OadGj43pGS/Failed%20360%20Renders/2018-10-31%20Slaughter%20Halloween%20Playtest_injected.MP4

 

I have the same issue. I stitched the Gear 360 footage in the app then imported it into Vegas Pro 16, no problem, editing and preview are fine.
I rendered a 14 seconds clip and it is just black with no audio.
I used to do this in VP13 with no issues. (using Spatial Media Metadata Injector)
One of the main reasons for purchase was the (supposed) 360 capabilities.

PC (Windows 10 64Bit)

ASrock Z390 Pro4 Mainboard
Processor (CPU) Intel (R) Core (TM) i9-9900K CPU @ 3.60GHz 
Memory 64GB RAM (4 x 16GB 3000MHz DDR4)
Graphics Card GTX 1060 6GB Palit StormX Graphics Card
500GB Samsung 970 Evo SSD M.2 NVMe
2nd Hard Disk 3TB Toshiba P300 7200RPM

Cameras
Canon 5D Mk3
GoPro Hero 4 Black
GoPro Hero 7 Black
Samsung Gear 360
Samsung Galaxy S7

Vegas Pro 16 Suite

chris-h wrote on 1/14/2019, 5:58 AM

Sorry, I should add that I'm not using the latest (build 352) version, as some are having issues with 360 video with this build.
How is it that this thread is marked "resolved"?

PC (Windows 10 64Bit)

ASrock Z390 Pro4 Mainboard
Processor (CPU) Intel (R) Core (TM) i9-9900K CPU @ 3.60GHz 
Memory 64GB RAM (4 x 16GB 3000MHz DDR4)
Graphics Card GTX 1060 6GB Palit StormX Graphics Card
500GB Samsung 970 Evo SSD M.2 NVMe
2nd Hard Disk 3TB Toshiba P300 7200RPM

Cameras
Canon 5D Mk3
GoPro Hero 4 Black
GoPro Hero 7 Black
Samsung Gear 360
Samsung Galaxy S7

Vegas Pro 16 Suite