Rendering hangs at 60%

hbear wrote on 9/11/2005, 7:31 PM
I have a 20-minute project made up of .PSD photoshop photos (using zoom/pan), and 24p .AVI clips from a panasonic DV cam.

Rendering to MPEG-2 NTSC; Time Left goes to 00:00:00 while progress bar sits at 60%. Elapsed time continues to count up...but program is hung and must be removed from the taskbar or reboot.

The resulting .MPG file is playable up to the 60% point. (about 500MB)

Using a 3GHz P4, 1GB RAM, plenty of NTFS file space.

Comments

craftech wrote on 9/11/2005, 7:55 PM
I saw this problem posted last June.

John
hbear wrote on 9/11/2005, 8:14 PM
Thanks.
I did some forum searching first...but evidently not with the right keywords.

It appears that I am not alone.

I have lots of stills which seems to be related to the problem.

I guess I'll render in sections...glad I don't have a 2-hour project!
Laurence wrote on 9/11/2005, 8:42 PM
I sometimes run into this with large graphics files. Reduce your preview RAM amount to zero and try rendering it again. When you're rendering large graphics files, you need every bit of memory you can get your hands on. I have two gig of RAM and I still have to do this quite often.
Steve Mann wrote on 9/11/2005, 10:17 PM
This used to happen to me, but I found a fix. Mine would get to 99% or even 100% before it hangs, but it seems to work for me.

Make sure you don't have any unused media in your media pool. Hit the cleanup button and then render again.

Please let me know if it fixes the problem for you.

Steve



johnmeyer wrote on 9/11/2005, 11:15 PM
This has been reported frequently in the past 2-3 months. It is almost always caused by using high-resolution still photos in the project. I detailed a workaround here:

Render Hang Workaround

Vegas 5 had fewer problems with this -- most of the problems were introduced in Vegas 6. Therefore, if you can do future still photo projects in Vegas 5, until this problem is fixed in Vegas 6, that may help.
hbear wrote on 9/12/2005, 9:05 PM
Well, thanks to everyone for your help.

Indeed it appears to be a memory issue with large still images.

I created a "droplet" in photoshop to utilize a third-party downsizing plugin (see fredmiranda.com for lots of photoshop goodies) to make all of my photos have a vertical height of 720 pixels, which gave me plenty of extra room to do fairly close zooms and pans with good quality results. (backed up my original photos first)

I also flattened the layers, but kept the files in .PSD format (didn't want to have to change filenames of the media in the project)

Vegas 6.0 memory usage in Task Manager peaked at 250MB for my 17-minute montage of about 110 photos and 40 short video clips.