Rendering the project

Kangabat wrote on 10/7/2014, 5:29 PM
I have a system I5 processor with 16GB RAM and NVideo Geforce GTX750 video card. I have a large file 16 timelines of photos video and sound. How do I get the program to render more quickly as it is continuously crashing and the playbacks have flaws. I have tried to render in smaller packages but still encounter the same problems. Any suggestions please?

Comments

videoITguy wrote on 10/7/2014, 6:04 PM
Whenever you have a project that is large and needlessly complex - the protocol is to break it down into sub-projects of manageable proportionate compexity and render those to a low stress video codec digital intermediate. A new one that is very good for this is MagicYUV. This codec will produce very large files and will need a good fast hard-drive, but we call it low stress because it is not using CPU cycles to do elaborate file compression.

With a low-stress DI, you then have a chance to create a new project with the intermediate renders and then goto a higher stressed codec that is your desired output format.
johnmeyer wrote on 10/7/2014, 6:32 PM
How do I get the program to render more quickly as it is continuously crashing and the playbacks have flaws. I have tried to render in smaller packages but still encounter the same problems. Any suggestions please? You have two issues: slow render, and crashing. You need to fix the crashing before you start worrying about slow renders because if it crashes, your render time is infinite (i.e., you will never finish the project).

The most important thing to try is to turn off ALL uses of the GPU. You will find this in two places: in the Options --> Preferences dialog (it's in the Video or Editing tab, I can't remember). Second, click on the Custom button in the Render As dialog (after you have selected the codec you will be using) and just before you start the render, make sure that the render option is set to only use CPU, not GPU. If it is set to "Auto," change it to CPU only.
videoITguy wrote on 10/7/2014, 7:15 PM
While the above posts by myself and johnmeyer seem to be two different issues - they are in fact necessary to combine both issues....your GPU should always be made immobile unless a codec in final render can use it. Note that a good DI type does not use a GPU in any way whatsoever. So isolate the variables all in one stroke, simplify project scope, disable GPU and use a low stress Digital Intermediate for sub-project renders.