Rendering to .wmv

papaf wrote on 10/11/2003, 2:31 AM
I have a problem that I have never had before with Vegas. I animated a 3D Logo for a customer using linked sequenced images. I want to Render it to a .wmv format because the final output size is so much smaller, and the quality, up till now, has been so good. The Video starts out fine, but half way through, it starts doubling up everything and starts looking like ghosted images fallowing the motion. Has anyone seen this before? If so how can I fix the problem?

I’m using the [Windows Media Video V8 Format, and setting the Image size to (Keep Original Size). The quality is set to 100%. Frame Rate is 30.

Should I use some other setting?

Comments

farss wrote on 10/11/2003, 3:19 AM
Don't really have an answer for you but there was a lot of discussion some time ago about WMV render quality. Could I suggest rendering out to AVI first and then use Windows Media Encoder to encode, after all it's free from uStuff.

Beofre you do the encode it might also pay to check if the rendered AVI is OK, that would help naorrow down where the problem is.
RBartlett wrote on 10/11/2003, 8:14 AM
You could also use Satish's frameserver (debugmode.com) to save the disc space.

The same way that MPEG-2 is behind MainConcepts standalone MPEG-2 encoder (2pass etc), I suspect that the M$ SDK that permits export is either missing from what M$ make available or what Sony are currently hooking into.

It does break the workflow and the thought that Vegas is the hammer to break all nuts. However it doesn't trouble me as much when the results become better for a small hoop jump or two.
Embedding metadata etc is more painful of course.
Happy encoding.