Reverse

Rockaway17 wrote on 9/13/2001, 8:56 PM
I think Sonic Foundry has finally created something more perplexing than questions like "What happens when we die," or "How big is the universe," and that is how to use the Reverse Velocity Envelope in Vegas.
Does anyone have any idea how this works? It seems to violate every law of physics that I know. I drag one direction, and I lose another part of it. I spend a half hour on one 10 second event, and I still can't get it right. Is there some list of rules that I don't know about or something? Please someone explain.

Comments

fosko wrote on 9/13/2001, 11:48 PM
OK what is "Reverse Volicity" ?? I was about to post a question asking iftrhere was a way to rever an event/ Is this the same thing ?
Rockaway17 wrote on 9/14/2001, 12:44 AM
Yes. Unfortunately, solving the Rubick's cube has proven easier.
FadeToBlack wrote on 9/14/2001, 1:01 AM
SonyEPM wrote on 9/14/2001, 8:49 AM
The confusion may lie in the distinction between events and source media. Clarifications:

1) An event on the timeline is a window to a section of a source media file.

2) The velocity envelope changes the speed of the source media file inside the event.

3) A change in the velocity envelope affects only the source media inside the event and does not resize the event.
fosko wrote on 9/14/2001, 11:14 AM
OK so let me understand this . .

If I have an event . .let's say it's 1 minute long. And I spead it up double time, I need to cut that even in half so that the file only plays once ??

In the same manner, if I have an even that is a minute and I slow it down by 100% . . I need to stretch is so that I will see my entire clip ???
SonyEPM wrote on 9/14/2001, 12:31 PM
correct.