Comments

Quitter wrote on 10/27/2016, 12:25 AM

Movin and rotating with Track Motion
keyframe at Startposition and Endposition
for higher rotating speed use Pan&Crop angle

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

Kit-As-Was wrote on 10/27/2016, 1:02 AM

Thanks that's what I've been trying but I have yet to succeed.

Martin L wrote on 10/27/2016, 1:30 AM

In the Track motion and Pan&Crop it is important that you place the image in the center. After that you rotate the whole thing and it will rotate around itself. If you have placed the image at the side and then rotate it will turn out flying off.

Kit-As-Was wrote on 10/27/2016, 4:42 AM

Thanks, I'll have a go at that but I do actually want my object rolling along near the bottom of the screen rather than in the middle.

Martin L wrote on 10/27/2016, 4:55 AM

In the Pan&Crop: place the image in the center and create the rotation by keyframing. In the Track motion: drag the whole ting down to your preferred location at the bottom.

Quitter wrote on 10/27/2016, 5:16 AM

Not the image must place in the center, but the center point of the image must not have an offset
If you leave the point in center, you can place the image/rotation range wherever you want

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

Martin L wrote on 10/27/2016, 5:29 AM

Right, that's what I mean. 👍

ccliffy wrote on 10/28/2016, 10:36 AM

I'd do it in a proper animation program like Flash and export to AVI or MP4 to have better control of the animation

FireStorm wrote on 10/28/2016, 11:47 AM

I think we need more info.  This is pretty simple to do in Vegas (and yes, it is a proper animation, motion graphics program).  As long as you keep the Y axis position the same and adjust the X axis position in between your key frames, the pumpkin should roll horizontally (and not fly off at an angle).  Then just time the angle of rotation to match how fast it is going so it looks like it is rolling.  Hope that helps!

DrLumen wrote on 10/28/2016, 12:11 PM

Make the rotations in pan/crop and then use track motion for movement.

http://www.lineargroup.com/grfx/tumbling.zip

Last changed by DrLumen on 10/28/2016, 12:20 PM, changed a total of 6 times.

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Quitter wrote on 10/28/2016, 12:18 PM

To many Keyframes, the 2. and 3. are not necessary

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

DrLumen wrote on 10/28/2016, 12:20 PM

I have my own reason for those.

My bad, I didn't see your veg.

Last changed by DrLumen on 10/28/2016, 12:21 PM, changed a total of 2 times.

intel i-4790k / Asus Z97 Pro / 32GB Crucial RAM / Nvidia GTX 560Ti / 500GB Samsung SSD / 256 GB Samsung SSD / 2-WDC 4TB Black HDD's / 2-WDC 1TB HDD's / 2-HP 23" Monitors / Various MIDI gear, controllers and audio interfaces

Quitter wrote on 10/28/2016, 12:36 PM

I have my own reason for those.

Which would be?
For a smooth movement, a few keyframes are better.
If one Keyframe is wrong, the motion would be fast nonlinear

My bad, I didn't see your veg.

???

Last changed by Quitter on 10/28/2016, 12:50 PM, changed a total of 1 times.

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

Spectralis wrote on 10/28/2016, 2:54 PM

You could always try what we did in the old days. Roll a pumkin along and film it. That was in the era of the Model T though.

On a more serious note, switch off auto keyframing (very important!), lock the dimensions of the pumkin. Then make sure it rotates around its center. Use one rotational keyframe for every 360 degrees (for smooth rotations). Then drag your pumkin to the place you want it to start rolling from and move it off screen (zoom out to see beyond the visible screen). Place a keyframe at this point and move the pumkin off the screen at the end point and place another keyframe. That should be it. The least keyframes the better for smooth movement. (Although you can change the nature of the keyframes to achieve continuous movement with trickier trajectories.)

I've done this countless times with animations of cubes and other objects. It gets really fun when you want the object to appear as if it starts in the distance and flys in close all around the screen. The sky's the limit when keyframing composites in Vegas. It's very flexible. My advice is to get the manual out and follow tuts on Youtube to really get your head around this. I needed to keep referring back to this information as I practiced it before I mastered it.

Kit-As-Was wrote on 10/30/2016, 8:27 PM

Thanks you for all the replies. Apologies for not rresponding sooner but I've been offline while finishing the project. I have an issue with Vegas Bluescreening my computer when I'm connected to the internet and the last time it did so my Veg was corrupted and I lost a day's work. I did see a couple of the early coments before pulling the plug and figured it out based on what Martin wrote. I am interested to look at the zip file.

set wrote on 10/30/2016, 8:58 PM

For the future, Save and Save-as, have multiple backup VEG files

Last changed by set on 10/30/2016, 8:59 PM, changed a total of 1 times.

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Former user wrote on 10/31/2016, 9:43 AM

roll the pumpkin in pan and crop window and move it left to right in the track motion window 

Kit-As-Was wrote on 10/31/2016, 4:50 PM

For the future, Save and Save-as, have multiple backup VEG files

Yes, I do that, not often enough, I'll admit. However, the automated bak and some of my other backups refused to open as well, hanging at either 20% or 100%. I suspect Sound Forge might be the culprit as regards the hanging but I shouldn't have to play russian roulette with Vegas everytime I go online.