Rubber Johnny

farss wrote on 7/14/2009, 5:05 PM
Cousin of mine recommended this piece by Chris Cunningham to me. At first I really didn't get it but it got lodged in my brain. Be warned you might find this quite disturbing. Do watch it to the end, the credits reveal how complex a work this was. The kid is played by Chris with a lot of latex added.

Link .

Really interested in what others think of this, most of it is in the edit.

Bob.

Comments

ushere wrote on 7/14/2009, 5:31 PM
too clever by half......

extremely well done.
CClub wrote on 7/14/2009, 7:43 PM
Bob,
The "disturbing" warning was important. My opinion: The music and initial scenes were disturbingly fascinating. Part of me was turned off and offended at the same time; I've worked in state institutions with very unfortunate individuals whose appearance isn't far from what was pictured. But you can't put too much political correctness in a clip such as this or take it too seriously. The macabre factor kept me watching. Where I lost focus a bit is that I think the light beam/quick movement portion went on a bit too long and took away from that disturbing fascination a bit. It went from being eerie to being quirky.
UlfLaursen wrote on 7/14/2009, 9:25 PM
I think it was very well edited, but too wierd and confusing for me.

/Ulf
reberclark wrote on 7/14/2009, 9:39 PM
I saw this a few years ago. Really disturbing but I couldn't stop watching. I never knew what was real and what wasn't - part of the fun I guess! Anyway it's a very good job and the creepy effect it produced in me was probably right on target!
Jay Gladwell wrote on 7/15/2009, 3:26 AM

One of the things I was taught early on was what my mentor called the "so what factor." If the audience (be it many or one), at the end of your movie (or after viewing any work of art) asks themselves "So what...?" then what have you accomplished?

Is every viewer going to "get it"? Is that necessary? Probably not (but it certainly helps, since art is an attempt to communicate).

No, I didn't get it. So the next question is "Do I want to spend the additional time and effort to get it?" No, not in this case. Not too far into it I found myself asking "How much longer will this go on?" This is a bad indicator for me.

Insofar as the edit is concerned, I'm feeling a bit ambivalent. I guess it worked for what it was... strange, very strange.


John_Cline wrote on 7/15/2009, 4:56 AM
Yes, some art is meant to communicate and some just exists to evoke an emotional response. It was very well crafted in a distinctly disturbing way. I certainly had an emotional response. I liked it quite a bit despite it not necessarily being able to pass the "so what" test.
RalphM wrote on 7/15/2009, 7:01 AM
It engaged me enough to make me watch it till the end, and the images remain in my brain (seems like there may be a hit song in there somewhere).

Despite being somewhat aged, I got it... I think I got it....
Jay Gladwell wrote on 7/15/2009, 7:25 AM

"... some art is meant to... evoke an emotional response."

John, not trying to be a wise-guy, but if I punch you in the nose, would that not evoke an emotional response? Does that make my punching you a work of art?


farss wrote on 7/15/2009, 7:47 AM
After posting this and doing a bit of a Google I recall that another of Chris Cunningham's works, Come To Daddy, was also the topic of a thread here several years ago. He certainly has an interesting body of work to his name including:

.

Bob.
xberk wrote on 7/15/2009, 7:51 AM
Where I lost focus a bit is that I think the light beam/quick movement portion went on a bit too long

I agree with CClub, But no question that this displays great talent and skill - especially editing skill. Imagine the script versus the final product.

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

Coursedesign wrote on 7/15/2009, 6:37 PM
No wonder that music video needed four Inferno artists... (see credits at the end).

"What does your Daddy do for a living?"

"He's an Inferno artist."

"Ohh."


[Inferno is a $500K+ Discreet/Autodesk post production system that earned its purchase price by being way more powerful than even recent desktop computers, but is now facing a major threat from mass-produced 64-bit desktops running Nuke, etc.]
farss wrote on 7/15/2009, 7:14 PM
"but is now facing a major threat from mass-produced 64-bit desktops running Nuke, etc."

Funny you should mention that. My cousin who first got me onto this video runs Maya and Nuke on a laptop. He does have free access to a serious render farm though. Despite all the serious software available where he works good use is still made of very cheap software. Out of focus backgrounds (trees, hills etc) don't need to be photorealistic even for the silver screen.

Bob.
John_Cline wrote on 7/15/2009, 8:26 PM
"Does that make my punching you a work of art?"

No, but me punching you back would be. Guaranteed.
goshep wrote on 7/15/2009, 8:50 PM
"Does that make my punching you a work of art?"

Some art is meant to shock but that hardly makes sticking your finger in a light socket art. Unless you urinate on a crucifix in a jar at the same time at which point you would be Robert Mapplethorpe.