Sample Accurate Sync

PipelineAudio wrote on 8/18/2000, 1:45 PM

Last nite, I mixed a drumset down to two tracks.
I sent 16 tracks individually out of vegas, and recorded 2
back in as a stereo pair of the entire drum mix.

Once the recording was finished, I lined the stereo pair up
with the original kick drum.
I lined up the very first kick hits then looked at the very
end of the file
The kick drum in the mixed tracks was 3 miliseconds AHEAD
of the original!

OK, 3 ms doesnt sound so bad, right? and a marvel of
engineering, especially on a 5 minute 30 second file
But rest assured, 3 ms is WAY more than enough to cause a
flangy filter across the whole recording, not to mention,
where do I line up events? now everything at the end will
flam, if I set the beginning right

You would think maybe I would just stretch the audio, and I
was preparing to do just that

Just for safety's sake, I looked at the MIDDLE of the file,
to make sure that the difference in time between the kicks
in the middle was somewhere between half the difference
from the beginning to the end....

IT WASNT!!!

In the middle of the song, the difference was 5
miliseconds!!!!

Ok, so what went wrong here? It played slow, then fast?
What happens if I keep going around in the file, checking
times, am I going to see more speed ups and slow downs?

Any suggestions?

I suggest SAMPLE ACCURATE SYNC





Comments

User-7313 wrote on 8/18/2000, 6:07 PM
Aaron:

Have you noticed how legitimate issues are just ignored?
SonicFraudy is not about to change its policy of shamelessly lying to
everyone.
Poor Peter Haller suffered the consequences when he began giving more
or less straight answers. Ask him about the details....

Donald McRoland

PS: Don't make fun of my name. I had a very rough childhood.



Aaron Carey wrote:
>>
>>Last nite, I mixed a drumset down to two tracks.
>>I sent 16 tracks individually out of vegas, and recorded 2
>>back in as a stereo pair of the entire drum mix.
>>
>>Once the recording was finished, I lined the stereo pair up
>>with the original kick drum.
>>I lined up the very first kick hits then looked at the very
>>end of the file
>>The kick drum in the mixed tracks was 3 miliseconds AHEAD
>>of the original!
>>
>>OK, 3 ms doesnt sound so bad, right? and a marvel of
>>engineering, especially on a 5 minute 30 second file
>>But rest assured, 3 ms is WAY more than enough to cause a
>>flangy filter across the whole recording, not to mention,
>>where do I line up events? now everything at the end will
>>flam, if I set the beginning right
>>
>>You would think maybe I would just stretch the audio, and I
>>was preparing to do just that
>>
>>Just for safety's sake, I looked at the MIDDLE of the file,
>>to make sure that the difference in time between the kicks
>>in the middle was somewhere between half the difference
>>from the beginning to the end....
>>
>>IT WASNT!!!
>>
>>In the middle of the song, the difference was 5
>>miliseconds!!!!
>>
>>Ok, so what went wrong here? It played slow, then fast?
>>What happens if I keep going around in the file, checking
>>times, am I going to see more speed ups and slow downs?
>>
>>Any suggestions?
>>
>>I suggest SAMPLE ACCURATE SYNC
>>
>>
>>
>>
>>
>>
Walterius wrote on 8/19/2000, 2:35 AM
HI! I had even the same trouble.
I dischecked the "automatic record-latency dedection" in advanced
audio pref. and checked the recordlatency of the Motu2408 (6ms) and
adjusted it in vegas's pref.. it worked fine, but the next day rec.
latency was 5ms - I could not believe.
It must be a bug in VV, cause in pro i didnt have this problem.
good luck
Walterius

Aaron Carey wrote:
>>
>>Last nite, I mixed a drumset down to two tracks.
>>I sent 16 tracks individually out of vegas, and recorded 2
>>back in as a stereo pair of the entire drum mix.
>>
>>Once the recording was finished, I lined the stereo pair up
>>with the original kick drum.
>>I lined up the very first kick hits then looked at the very
>>end of the file
>>The kick drum in the mixed tracks was 3 miliseconds AHEAD
>>of the original!
>>
>>OK, 3 ms doesnt sound so bad, right? and a marvel of
>>engineering, especially on a 5 minute 30 second file
>>But rest assured, 3 ms is WAY more than enough to cause a
>>flangy filter across the whole recording, not to mention,
>>where do I line up events? now everything at the end will
>>flam, if I set the beginning right
>>
>>You would think maybe I would just stretch the audio, and I
>>was preparing to do just that
>>
>>Just for safety's sake, I looked at the MIDDLE of the file,
>>to make sure that the difference in time between the kicks
>>in the middle was somewhere between half the difference
>>from the beginning to the end....
>>
>>IT WASNT!!!
>>
>>In the middle of the song, the difference was 5
>>miliseconds!!!!
>>
>>Ok, so what went wrong here? It played slow, then fast?
>>What happens if I keep going around in the file, checking
>>times, am I going to see more speed ups and slow downs?
>>
>>Any suggestions?
>>
>>I suggest SAMPLE ACCURATE SYNC
>>
>>
>>
>>
>>
>>