seamless loops (w/ native sound) using reversed event?

poo wrote on 4/5/2004, 5:47 PM
is vegas capable of slowing the velocity of a video track event AND its accompanying audio track event?

i've got some fairly static shots that i want to lengthen by pasting a reversed copy of the event immediately after it. i have doc. footage of a man sitting rather still, and i just need more of it.

i also want to use this for some looping. if there's a better way, let me know. as always, thanks

Comments

jetdv wrote on 4/5/2004, 7:02 PM
Yes. Hold down the CTRL key and resize the clip. You can get it down to .25x speed.
poo wrote on 4/5/2004, 7:35 PM
when i do this, it really screws up the sound, making it choppy. is that just a slow processor working realtime preview rendering? or does that stick? is there a way to run it backward?
Cheesehole wrote on 4/5/2004, 8:26 PM
With an audio event, you cannot run it backwards. You have to take your audio file into another application and reverse it. The "Sound Recorder" built into windows can actually do this with a WAV file.
poo wrote on 4/5/2004, 8:48 PM
wow, sounds like a big pain in the face.

i also wasn't aware that it by default layers event clips when you cut and paste them. is there some way to get it back to just the bottom layer of events? there's a bunch of random pastes littered all over my track and i had done bits of valuable work in between them, so i can't just undo all the edit history.
Cheesehole wrote on 4/6/2004, 2:28 AM
I think Vegas 5 will have reversable events. Not sure what you are trying to do with the events on your timeline.
JJKizak wrote on 4/6/2004, 5:38 AM
If you can treat the sound and video separately you can also freeze
frame it at certain spots for as long as you like and /or copy and paste the crap out of it.

JJK