I have searched this and the DMN Forum with no luck.
1)
I have an audio track with a childs voice which I wanted to sound lower, more adult. So I used the Track FX and added "Pitch Shift", and set the semitones to "-5". This creates the lower sound effect I desire, but it also adds an echo sound to it.
Is there something else I can do to suppress the echo sound?
2)
When I play the project in realtime (from the beginning), the audio for this track gets out of sync (runs past the desired placment). If I place the cursor at the start of the voice, it is synched OK, but eventually becomes out of sync. It is also out of sync when doing a full render. My solution was to render just ths track in another instance of Vegas then using the rendered file in the original project.
So it seems that Vegas can't manage this within a project?
Is this too CPU intensive, or is this normal for this type of pitch shift?
Thanks!
-Jim.
1)
I have an audio track with a childs voice which I wanted to sound lower, more adult. So I used the Track FX and added "Pitch Shift", and set the semitones to "-5". This creates the lower sound effect I desire, but it also adds an echo sound to it.
Is there something else I can do to suppress the echo sound?
2)
When I play the project in realtime (from the beginning), the audio for this track gets out of sync (runs past the desired placment). If I place the cursor at the start of the voice, it is synched OK, but eventually becomes out of sync. It is also out of sync when doing a full render. My solution was to render just ths track in another instance of Vegas then using the rendered file in the original project.
So it seems that Vegas can't manage this within a project?
Is this too CPU intensive, or is this normal for this type of pitch shift?
Thanks!
-Jim.