When two joined clips on the timeline have an FX in the latter one and no FX
in the first one the shift-B render will not work if the loop overlaps the junction.
It will work on each clip however. Win2k pro SP3.
Sorry to jump in on this. But, I thought I read that you should leave 128 left for use in just running the Vegas program. I don't think I quite worded this right, so I hope you get what I mean.
That setting is just the maximum that dymanic RAM rendering can use, not the amount that it will use. If there's less than that amount available (for example, Vegas has already grabbed 128MB of it), then dynamic rendering won't try to use what's already used by something else.