I shot a dodgeball game at this frame rate and the result was less than desirable. I was trying to compensate for the fast movement of the camera following the ball from one side of the court to the other, but when following the ball, the stationary objects look like someone took a knife, chopped them up and then stacked them off-centered. Here is what I mean: If you were to stack a row of coins and the bottom one was a quarter of the way off center and the next one up was a quarter of the way off center to the right and the next a quarter to the left and so on. This was done with an HVR-A1u.
Any suggestions on how to make this look right? It does not appear this way on the cam's LCD, but after capturing the M2T files to Vegas it does (and after rendering out to mpg and wmv).
j razz