Slideshow Text and Video fades not in synch

PetersonK01 wrote on 7/29/2007, 6:41 AM
I am creating a slideshow of still pics. Each pic is 7 secs long and overlaps the one next to it for 1 second in a standard cross fade transtion. I have text boxes on the text track as well, each are 7 secs long and each overlap for a second, but I cant seem to synch the pics and the text fades up It takes a lot of stretching of the text boxes and fiddling around to make sure that as one pic fades to the next, the text for the first pic fades into the text for the next pic at the appropriate time. Wihtout adjusting manually ad nauseum, I end up with the text of pic 2 showing up while pic one is still visible, or vice versa, the text of pic 1 ends up haning around too long and showing up when pic 2 is visible. GRRRRRR. Help!

Comments

Ivan Lietaert wrote on 7/29/2007, 6:50 AM
Select the text, hold CTRL and select the image. Then rightclick on on of them, select group and 'create new'. Now when you enlarge the image or make it smaller, the text will do the same.
You can make a group as large as you want; use CTRL+ A to select all images, eg.
PetersonK01 wrote on 7/29/2007, 6:51 AM
I think the problem might be synching them from the beginning. That is, how do i get the text box fram to start at the exact same instant that the picture frame starts?
Chienworks wrote on 7/29/2007, 9:02 AM
This is actually pretty easy if you're really doing 7 seconds with a 1 second transition. Zoom in far enough so that the gridlines are at 1 second intervals. Slide the starts and ends of the images and text events to snap to the gridlines.

Now, it's possible that you're seeing this problem in the preview window because Vegas can't necessarily keep up the full frame rate while fading between two text events and two images simultaneously. Try highlighting a section of the timeline from shortly before a crossfade starts until shortly after it ends. Press Shift B on the keyboard to generate a RAM prerender. Now play this section and it will display at full frame rate. This will show you how the finished rendered version will look.