Hi,
I'm rendering out slo-mo comparisons pitting Vegas against Dynapel's SloMo. Vegas wins, hands down, but...
The render process has raised a few questions in my mind about how I could make the Vegas render look even better. For reference, here's the Vegas output in 1mbps QT:
http://ideaspora.net/slomo_vegas.mov
There's minor, noticeable "suttering" at the high-contrast edges in the render, and I'm wondering how I can remove them. Here's where I'm confused and seeking the help of the coders who know Vegas's rendering engine:
What generates a better slomo -- velocity envelope or ctrl+drag? What separates the two in terms of rendering and how Vegas interpolates the data?
Is there a difference between ctrl+dragging an event and right-click/properties/playback?
Does Vegas's slomo rendering improve relative to the percentage setting based on even or odd divisors? In other words, does a 27% velocity envelope setting look better or worse than a 25%? If so, why, and what figures should be aimed at when rendering slomo? I'm thinking about how photos look in Photoshop -- terribly blocky at, say, 53%, but at 50% they look wonderful.
Should motion blur be combined with supersampling when rendering out to slomo? If so, what setting would best preserve the integrity of the original footage while smoothing out the stuttering edges? I'm aware this question may be best answered generally, but it would be nice to have a general idea of where to go instead of pure trial-n-error.
Are there "tricks" to be had by rendering out footage to a higher or lower framerate and then rerendering to a different framerate? In other words -- BJ_M suggests rendering everything out to a higher framerate with supersampling set to max, and then rerendering to a lower framerate when mixing source media -- I'm wondering if this would improve things for changes in motion as well?
Thanks!
- jim
A note about the media and rendering seen above: the original clip was NTSC DV media captured with Vegas. I rendered the footage out with a velocity envelope set to 33% and the supersampling envelope set to max (8). To generate a progressive, final file, I rerendered the same media to Upper fields first, then re-inserted it in the Vegas timeline below the original slomo file (set to lower fields), set the opacity on the upper track to 50%, and then rendered it out using Vegas's NTSC DV template set to "field order: none." From there I rendered it out to QT at 1mbps.
I'm rendering out slo-mo comparisons pitting Vegas against Dynapel's SloMo. Vegas wins, hands down, but...
The render process has raised a few questions in my mind about how I could make the Vegas render look even better. For reference, here's the Vegas output in 1mbps QT:
http://ideaspora.net/slomo_vegas.mov
There's minor, noticeable "suttering" at the high-contrast edges in the render, and I'm wondering how I can remove them. Here's where I'm confused and seeking the help of the coders who know Vegas's rendering engine:
What generates a better slomo -- velocity envelope or ctrl+drag? What separates the two in terms of rendering and how Vegas interpolates the data?
Is there a difference between ctrl+dragging an event and right-click/properties/playback?
Does Vegas's slomo rendering improve relative to the percentage setting based on even or odd divisors? In other words, does a 27% velocity envelope setting look better or worse than a 25%? If so, why, and what figures should be aimed at when rendering slomo? I'm thinking about how photos look in Photoshop -- terribly blocky at, say, 53%, but at 50% they look wonderful.
Should motion blur be combined with supersampling when rendering out to slomo? If so, what setting would best preserve the integrity of the original footage while smoothing out the stuttering edges? I'm aware this question may be best answered generally, but it would be nice to have a general idea of where to go instead of pure trial-n-error.
Are there "tricks" to be had by rendering out footage to a higher or lower framerate and then rerendering to a different framerate? In other words -- BJ_M suggests rendering everything out to a higher framerate with supersampling set to max, and then rerendering to a lower framerate when mixing source media -- I'm wondering if this would improve things for changes in motion as well?
Thanks!
- jim
A note about the media and rendering seen above: the original clip was NTSC DV media captured with Vegas. I rendered the footage out with a velocity envelope set to 33% and the supersampling envelope set to max (8). To generate a progressive, final file, I rerendered the same media to Upper fields first, then re-inserted it in the Vegas timeline below the original slomo file (set to lower fields), set the opacity on the upper track to 50%, and then rendered it out using Vegas's NTSC DV template set to "field order: none." From there I rendered it out to QT at 1mbps.