Slow Project Load in 9d

TimTyler wrote on 4/14/2010, 11:21 PM
I upgraded to 9d from 9c 32bit and my latest project took 25 minutes to load.
This 720p documentary project is 12 minutes long, with 8 video tracks (Cineform 1080, Raylight 720, JPG, Sony Text) and 10 MP3 audio tracks. Lots of Magic Bullet on most of the video events and JPGs. Lots of audio filters and volume envelopes.

I had just copied the project and media files to a new, internal drive, and even though I open the project file from the new location, I think Vegas was using the media files from the old drive.

Once loaded I saved the project into a new file, closed Vegas, removed the external drive, and attempted to re-open the project. I helped Vegas find the new media directory and then opted to allow Vegas to use the new directory to find all the media. "Yes to All" maxed out my 12GB or ram for a long time and I bailed after seeing "the program is not responding" for about ten minutes.

Thinking that Vegas was somehow having a tough time importing all that media so quickly, I opted now to disallow finding all the media at once (no to "Yes to all"), but rather to click "yes" once per file and import one file at a time while watching the memory meter climb 5% in Task Manager for every file loaded.

Once memory got to >8GB I selected "No" for subsequent files found, let the timeline load, saved the project, closed it, and started over. This took about ten times before all the files had been imported properly, but once complete, the project now loads in 20 seconds or so as it should.

I also found I got speedier Preview playback after deleting a couple of unused, muted video scratch tracks, along with the the Project Media listed as not being used.

The media files that seemed to strain the system most when importing were the Cineform 1080 AVI's.

Comments

farss wrote on 4/15/2010, 1:13 AM
Pretty much what you have found is one of the things listed in a knowledgebase article. Everything in the Project Media "bin" is loaded at startup so if you leave a lot of unused stuff in there you can take hits in a number of ways.Giving that bin a regular lightning bolt is good housekeeping.

Bob.
Lou van Wijhe wrote on 4/15/2010, 3:24 AM
Bob,

Although this is true, it is no explanation for the large difference in startup times between 9.0c and 9.0d. Having to wait so long is annoying.

Lou
Paul Fierlinger wrote on 4/15/2010, 5:19 AM
I found a fix for this problem; I deselected all file types I use from QT and assigned them to DivXX. All my projects now load even faster than before -- some file types are missing in the timelines (mostly .wav) but it is easy to replace these manually.
Lou van Wijhe wrote on 4/16/2010, 12:02 AM
I filed a bug report with SCS regarding this slow project load. I'll report back when I get an answer.

Lou
Lou van Wijhe wrote on 4/19/2010, 5:53 AM
They asked me to upload a sample project showing this slow project load, which I did last night. I'll let you know when they come up with a response.

Lou
Lou van Wijhe wrote on 4/20/2010, 12:09 AM
I received the following reply from SCS:

Thank you for uploading your sample files. This appears to be an issue within the program. Our Engineers are aware of it and are currently working to resolve it. It will, hopefully, be fixed within the next update release of Vegas. Please stay tuned to our website for information and update releases. I apologize for any inconvenience this may have caused, but do appreciate your understanding.

It is odd that they didn't discover this in beta testing.

Lou
A. Grandt wrote on 4/20/2010, 12:22 AM
It is odd that they didn't discover this in beta testing.

Beta? What beta?
Lou van Wijhe wrote on 4/20/2010, 1:16 AM
Beta? What beta?

It's 9.0d, not 9.0b(eta). ;-)
TeetimeNC wrote on 4/20/2010, 3:50 AM
If ever SCS should be convinced of the need for public betas, this whole 9.0a through 9.0d experience should do it.

/jerry
JJKizak wrote on 4/20/2010, 5:13 AM
I can readily see why this would not be caught in Beta. Always using clean previous versions and rarely re-booting. (maybe)
JJK
fordie wrote on 4/21/2010, 12:47 AM
Good morning,
thought I would give you an update to my problems with the slow loading of 9d.
I decided to try again today and uninstalled 9c.
rebooted, ran reg cleaner, restarted and then installed 9d 32 bit.
re booted and tried to load a VEG file created in 9c 32 bit.
the project contains about 5 hrs of cineform avi files 25p 1440 x 1080 at film scan2.
The same result as before, slooow! 7 mins and counting until I gave up and cancelled. so reg cleaner made no difference

I then decided to create a new project so I set up a template , 1440x 1080 25p and decided to import one of the cineform avi files from the old 9c project.

The files are stored on an internal SATA drive.
I located the folder on the drive and then picked one of the avi files, now this is where vegas choked, it paused and waited as if unable to decide what the file was, then after about 60 secs it told me what the file was in the information area below.
After it had done that it loaded the file as quick as a flash.
I then tried several other files, all cineform avis, and the same thing happened on almost all of them, vegas struggled to identify the file.
I then created a short project using 3 of the files and saved it as a test VEG.
(all these files were being used in a current project 9c VEG that would not load properly)
I then closed vegas, re opened it and tried to load the old 9cVEG, Bingo! it opened quick as a flash.
So it appears that vegas is having problems either locating the file or reading it etc, etc.
at least my current project now opens fine in 9d and I can work on it.
Im not sure if this helps any one or Sony ,hope your reading :)
but the uninstall, reg cleaner made No difference.
manually loading a sample of some of the files in to help vegas (locate?) or discover what they are did work.
I then tried to open another old 9C VEG that used cineform avis, on the same drive but a different folder.
slooow !
so when I locate the files manually the same thing happens, vegas stalls and cant decide what they are for about 30 secs, so this would explain the long load times, vegas cant seam to read the files initially to decide what they are.
hope this helps others or SONY as they closed my support ticket without resolving it!

thanks John

intel quad core
8gb ddr
vista 64
vegas 9d ! (now it loads the project)
CClub wrote on 4/22/2010, 3:42 PM
Fordie,
A great summary (including the types of files in the 9c veg, etc.), but I followed your instructions without success. There seem to be elements in several forum postings that are successful for individuals with specific veg parameters... perhaps Sony will be able to put them all together to figure out the problem. At least they are acknowledging it is a known issue at this point. I recall we went through this when V9 http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=653588just came out[/link]. When we kept up the heat, Sony eventually figured out the problem and fixed it. I guess I still don't understand how they couldn't encounter this issue if they actually tested 9d, since so many people are encountering it.
Massimo Rossi wrote on 4/22/2010, 3:51 PM
"I still don't understand how they couldn't encounter this issue if they actually tested 9d, since so many people are encountering it"

I agree with you. If they tested 9.0d before release it, how could they miss such a huge problem?? The question is: "how did they test it" ?? I mean: "did they test it on a real, complex project or on a dummy, trivial one" ?