I upgraded to 9d from 9c 32bit and my latest project took 25 minutes to load.
This 720p documentary project is 12 minutes long, with 8 video tracks (Cineform 1080, Raylight 720, JPG, Sony Text) and 10 MP3 audio tracks. Lots of Magic Bullet on most of the video events and JPGs. Lots of audio filters and volume envelopes.
I had just copied the project and media files to a new, internal drive, and even though I open the project file from the new location, I think Vegas was using the media files from the old drive.
Once loaded I saved the project into a new file, closed Vegas, removed the external drive, and attempted to re-open the project. I helped Vegas find the new media directory and then opted to allow Vegas to use the new directory to find all the media. "Yes to All" maxed out my 12GB or ram for a long time and I bailed after seeing "the program is not responding" for about ten minutes.
Thinking that Vegas was somehow having a tough time importing all that media so quickly, I opted now to disallow finding all the media at once (no to "Yes to all"), but rather to click "yes" once per file and import one file at a time while watching the memory meter climb 5% in Task Manager for every file loaded.
Once memory got to >8GB I selected "No" for subsequent files found, let the timeline load, saved the project, closed it, and started over. This took about ten times before all the files had been imported properly, but once complete, the project now loads in 20 seconds or so as it should.
I also found I got speedier Preview playback after deleting a couple of unused, muted video scratch tracks, along with the the Project Media listed as not being used.
The media files that seemed to strain the system most when importing were the Cineform 1080 AVI's.
This 720p documentary project is 12 minutes long, with 8 video tracks (Cineform 1080, Raylight 720, JPG, Sony Text) and 10 MP3 audio tracks. Lots of Magic Bullet on most of the video events and JPGs. Lots of audio filters and volume envelopes.
I had just copied the project and media files to a new, internal drive, and even though I open the project file from the new location, I think Vegas was using the media files from the old drive.
Once loaded I saved the project into a new file, closed Vegas, removed the external drive, and attempted to re-open the project. I helped Vegas find the new media directory and then opted to allow Vegas to use the new directory to find all the media. "Yes to All" maxed out my 12GB or ram for a long time and I bailed after seeing "the program is not responding" for about ten minutes.
Thinking that Vegas was somehow having a tough time importing all that media so quickly, I opted now to disallow finding all the media at once (no to "Yes to all"), but rather to click "yes" once per file and import one file at a time while watching the memory meter climb 5% in Task Manager for every file loaded.
Once memory got to >8GB I selected "No" for subsequent files found, let the timeline load, saved the project, closed it, and started over. This took about ten times before all the files had been imported properly, but once complete, the project now loads in 20 seconds or so as it should.
I also found I got speedier Preview playback after deleting a couple of unused, muted video scratch tracks, along with the the Project Media listed as not being used.
The media files that seemed to strain the system most when importing were the Cineform 1080 AVI's.