Some of the questions on the recent SCS survey asked what third party software I use along Vegas and for what purpose. One of my responses was my need for heavy compositing, for which I use After Effects, an app that I learned within the last few months. I felt a bit like admitting that I had just started to see a mistress, but, oh well, an editor has needs...
On a current project I had a need for lots of compositing to manipulate images and masks from my 3D app (Cinema 4D) and to move media around in 2.5D space (AE uses that term; I think it fits). So I said, hey, I really want to do all of this Vegas (except the 3D modeling, of course). How hard could it be?
To test the 3D aspect of my project, I did a quick render from C4D, exporting various "passes", such as a main image, masks, lights, shadows, etc. In AE, I assembled these on the timeline within about 30 seconds, when I could have been off to the races. But, nooo, I wanted to keep everything within Vegas.
Would you believe that 12 hours later I finally got it to work? Yes, I might have been wearing a pointy cap, but good golly I fought Vegas tooth and nails to make my compositing work. Parent this, child that, set mode to multiply here and add there, what kind of alpha channel in mask -- ooops, I have a luminance mask but no alpha, so have to make one in Photoshop, then add mask generator FX, futz with those settings....
Wow! I got it to work and get full framerate preview at Best/Full, and it does look nice, but, dang, I had to wonder whether I was making this too hard. I mean, 30 seconds in AE and a few mouse clicks and I was there. Maybe I need to learn Vegas' compositing features better, but I really struggled. I realize that Vegas is an NLE first, but it obviously is capable of compositing. Perhaps I just 'contaminated' my thinking by learning the AE way of doing things....
On a current project I had a need for lots of compositing to manipulate images and masks from my 3D app (Cinema 4D) and to move media around in 2.5D space (AE uses that term; I think it fits). So I said, hey, I really want to do all of this Vegas (except the 3D modeling, of course). How hard could it be?
To test the 3D aspect of my project, I did a quick render from C4D, exporting various "passes", such as a main image, masks, lights, shadows, etc. In AE, I assembled these on the timeline within about 30 seconds, when I could have been off to the races. But, nooo, I wanted to keep everything within Vegas.
Would you believe that 12 hours later I finally got it to work? Yes, I might have been wearing a pointy cap, but good golly I fought Vegas tooth and nails to make my compositing work. Parent this, child that, set mode to multiply here and add there, what kind of alpha channel in mask -- ooops, I have a luminance mask but no alpha, so have to make one in Photoshop, then add mask generator FX, futz with those settings....
Wow! I got it to work and get full framerate preview at Best/Full, and it does look nice, but, dang, I had to wonder whether I was making this too hard. I mean, 30 seconds in AE and a few mouse clicks and I was there. Maybe I need to learn Vegas' compositing features better, but I really struggled. I realize that Vegas is an NLE first, but it obviously is capable of compositing. Perhaps I just 'contaminated' my thinking by learning the AE way of doing things....