Comments

Nat wrote on 7/30/2005, 12:17 PM
I wouldn't expect an upgrade until next NAB in 2006...
Chienworks wrote on 7/30/2005, 12:18 PM
Probably around April 11th, 2005 or so.

Oh, that's already been, hasn't it? Yep. I've already gotten the upgrade.
winrockpost wrote on 7/30/2005, 1:25 PM
upgrade ? NOOOOOOOOOOOOOOOOOOOOOO
Edward wrote on 7/30/2005, 1:44 PM
we haven't even gotten the most out of 6 yet, and you're ready for an upgrade?

as for sony... they're there...
watching us...
shhhh.... shhh...
you can... almost feel... their presence...

maybe their busy playing with the PS3 demos.
Widetrack wrote on 7/30/2005, 2:12 PM
RE: "we haven't even gotten the most out of 6 yet, and you're ready for an upgrade?"

I guess there's a lot in 6.0b that's good, but regrettably I am among the apparently small group holding the dirty end of the V 6 rendering stick.

If you haven't tried rendering a project containing more than the secret number of stills in it and watching your project schedule crumble before your eyes while you figure out a workaround, you are fortunate.

Those of us who find ourselves in this particular set of crosshairs however are quite eager, to say the least, to have a version of Vegas that can actually render--as advertised and as expected--a project that uses still images.

Thank god for the talent and good will for the people who do contribute to the forum.
winrockpost wrote on 7/30/2005, 2:55 PM
Oh,, 6c or 6d or something is what you want , hopefully the reported "bugs" will be fixed, make sure you send sony a report of the trouble you are having.
Widetrack wrote on 7/30/2005, 3:29 PM
send a report to whom, and how?
Serena wrote on 7/30/2005, 4:38 PM
Go to "support" and initiate a ticket detailing your problem with instructions that enable Sony to reproduce the misbehaviour.
Michael L wrote on 7/30/2005, 6:13 PM
I have recently rendered a project with about 900 stills in it. Other than taking about the normal amount of time there was no problem.

What is the problem you have run into?
Widetrack wrote on 7/30/2005, 7:37 PM
"Secret number" was my feeble attempt as sarcasm.

Please read the thread at the following link:

http://www.sonymediasoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=400098

then Please come back and tell us how you did it

Spot|DSE wrote on 7/30/2005, 9:34 PM
Widetrack,
Same story here as Michael, just now rendering a project that is currently at 76%, nothing but png, tga, gif, and a few jpgs thrown in, plus titles, and a very short HDV segment laid over some of the stills. There are just over 500 stills in this project, and it's been editing and rendering just fine.

I didn't read all of the thread you referenced, as it didn't seem to reference file types. Unlike Vegas 2, 3, 4, 5...setting the RAM to a lower value rather than a higher value has seemed to quell all issues for me.
Widetrack wrote on 8/1/2005, 7:27 AM
Michael and DSE:


This is pretty confounding. Can you tell me your system specs--Particularly RAM, since there's reason to believe Vegas' memory handling may be the issue?

Though there are guys with 3 GB that have the problem.
Spot|DSE wrote on 8/1/2005, 7:32 AM
Click my user name
Widetrack wrote on 8/1/2005, 7:42 AM
DSE:

your profile says above 1 gb RAM. How much do you actually have, and did yor project finish rendering?

I'm amazed at your success given the problems many of us have had.

Did you read the thread I mentioned? Please do, and let me know if anything occurs to you that you're doing right and we're doing wrong.

Any help would be appreciated.

There's got to be an explanation.
Spot|DSE wrote on 8/1/2005, 8:03 AM
"So many of us?" I'm only seeing a few that have indicated the problem. The problem could be related to power supplies, heat, RAM, other software, codecs, decoder if you're using .tif, and/or a host of other things. I asked the question before about the format of image, and no one responded. Since I know Vegas uses an external reader for .tif for instance, I avoid .tif if I can. I've also learned about using lower grade gear, and so have found that although bigger power supplies cost more, and higher end MOBO's cost more, it's generally worth it in the end, compared to saved $$ vs saved time. I built a system for virtually nothing a few years back, using the cheapest parts I could find. Nothing worked very well. It was a bad experiment. I don't know if that's your cause or not?
Widetrack wrote on 8/1/2005, 8:37 AM
I avoid tifs as well. My project uses jpgs and pngs, and the system is not a cheapie.

How many does it have to be before it's a problem?
Edward wrote on 8/2/2005, 11:00 AM
Widetrack,
try doing your project in sequences. Devide you stuff into groups where they fit together, like open, that'll be one veg file, let's say 'when the couple met', then create a veg file for 'childhood' and so on. If you want, render out the small chunks, then put them together at the end. Or, with V6, you can just drop the veg files in the timeline... im sure you knew that. maybe that'll wrk 4 ya.

& BTW, I thought ol' boy meant V7. as far as Vb, yeah, i'd like to get Vc... but not VD... hehehe.
Widetrack wrote on 8/4/2005, 12:39 PM
Bogsole

thanx for the tips. I was doing that as well as rendering each veg individually, then pulling all the avis t a timeoine and printing from there.

wt