Sony Stabilize Effect bad... adds "jump"

cimotion wrote on 12/16/2011, 10:19 PM
I submitted a ticket to sony for this but thought I'd throw this out to see if anybody else see's the same problem or if they have a fix. Im on Windows 7 64bit, with the latest vegas build 511.

Question to Support:
Sony stabilize program has an error. 90% of the time when I add stabilization to a clip it does a decent job at stabilizing but i get a "jump". Even if I run the stabilize several times on that same clip and the "jump" will not allways be in the same place. Also sometimes when I removed stabilize media effect, it still had the "jump" on my subclip even though the effect was removed. Sometimes the stabilize will work and I move on. Later when I come back to watch the clip it has many jumps and they are extreme. How can I get stabilized media that's not "jumpy"

Comments

amendegw wrote on 12/17/2011, 4:09 AM
cimotion, I think you will solve your jerkiness problems if you follow this principle, "When stabilizing video in Sony Vegas 11 using the internal stabilizer or Mercalli V2, best results are obtained when matching properties of source footage, project properties and render properties. If render properties must be different, render to an intermediate or a new track."

Much more info in this thread: First Look at the Vegas 11 Stabilizer Pay particular attention to post #29 (If I counted correctly).

Please post a confirmation that that this fixed your problem. If not, we do, indeed, need to get Sony's attention on this.

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

larry-peter wrote on 12/17/2011, 11:05 AM
Without knowing what cimotion's footage is, not sure if I experienced the same thing but here's what I did notice: Applied stabilizaiton to a sub-clip (about 8 sec. of 1080p24) of a slow drive-by shot that included a pan. All of Jerry's rules were followed. There was one definite "jump" with smooth motion on both sides of it. Stabilized the same clip in V10 - no jump but motion wasn't quite as smooth.

And this wasn't done as an in-depth test. Just used default settings in both stabilizers. And didn't take it any further. I'll try to see if I can correct the jump in V 11 today by adjusting the settings.
amendegw wrote on 12/17/2011, 11:13 AM
Atom12, Humor me on this... could you go back and check your project properties, source footage & render settings and see if there might be a mixture of 24.000 & 23.976 fps settings?

MediaInfo might help.

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

larry-peter wrote on 12/17/2011, 12:54 PM
Jerry, can't reproduce it now. All project and render settings were consistent, all clips from AF100 23.976. I reapplied the default stabilizer settings to the same subclip and it rendered fine. Closed and reopened project several times and reappled stabilizer to original subclip. All fine.
When I saw this yesterday it appeared to be the kind of jump you see from OIS camera stabilization when it "catches up" to a pan. But not today.
amendegw wrote on 12/17/2011, 1:01 PM
atom12, I generally attribute these inconsistent results to Cosmic Rays striking my CPU just as I perform my render. [grin]

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

larry-peter wrote on 12/17/2011, 1:11 PM
I use that justification as well - much too often. Some software just has better radiation shields than others.
zmobile wrote on 12/19/2011, 8:09 AM
Yup, same problem here when going from 425 to 511. See my post in Abandoning Build 511 for the details. Have since gone back to 425, and yes all settings were exactly the same as noted in this thread.
wwaag wrote on 12/19/2011, 12:53 PM
I experience the same problem in 10e with HDV footage. If I choose to create a subclip and stabilize, I get a jump--usually 2 frames at the end of the clip. However, if I stabilize the entire clip, the jump disappears Since most of my clips are very short (6-10 sec), it's not too much of a problem just to stabilize the entire clip.

For events in which only small portions need stabilizing (e.g. camera bounce, jerk), I find it preferable to split the event to isolate those portions and apply deshaker. It's my understanding that the first and last frames of a "deshaked" clip are untouched, thus providing a smooth transition to the remainder of the event. Also, no zoom.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

cimotion wrote on 12/19/2011, 1:42 PM
amendegw, Thanks for your suggestion but yes, my project matches my source footage. Before I even render it out I see the "jump" in the preview window. But also upon rendering to the correct settings, the final rendered video still has the problem.

Also as a note the footage I am stabilizing is already very stable (shot with glidecam) but I just wanted to smooth out the footage even more.

Vegas did a good job when it stabilized but that crazy, unpredictable jump drives me crazy.

The music video I was working on is here.

I would have stabilized more of my glidecam shots except for that "jump" that it gave me.

amendegw wrote on 12/19/2011, 3:50 PM
cimotion,

This sounds like an intermittant problem that some cannot solve by matching Project, Source Footage & Render Settings.

Suggest you submit a bug report to Sony. Top of this page Support->Technical Support -> send us your technical support question

btw: fantastic voice on that young lady. Is she your daughter?

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9