Sony Vegas PRO 17 will not export to AAF - In need of desperate help.

Byron-Luckey wrote on 12/1/2019, 5:06 AM

Hi all, 3 sleepless nights I'm completely lost. I am unable to export my short film into an AAF in order to give it to my sound mixer. I constantly get the 'Archiving error' message. It goes through the process of rendering into AIF files, but ends with the error.

So far I have attempted:

  • Putting the audio into a separate Vegas project file to export while removing all video tracks, same error message.
  • Exporting to an XML and putting it into Davinci resolve in order to export from Resolve, the audio files are offline, even though it can find the timeline in Resolve, the audio from the Lavs and Boom are considered offline even when the source files are found. Other sound SFX that weren't considered sub clips worked fine.
  • Buying the $300 program AAtranslator, which exports an AAF but opens in Pro tools with nothing on the timeline.
  • Un-grouping the audio from the video.
  • Attempting to export to AAF including the source files.
  • All audio files are in .WAV format.
  • Attempted on multiple computers.
  • Removing all audio effects/transitions.

I believe the issue could possibly be that is that the audio is considered a subclip, as when I was manually syncing the external audio to the video, I put them into subclips, but I am stumped on how I can make the sub clips normal again.

Unfortunately, I have missed the deadline for my submission and have to give in a un-mixed final cut to the student festival, but I still want to be able to mix it properly just for my own use.

Find attached some photos of the error messages and logs.

I'm completely at a loss, and just gutted that it wont be mixed it time.

Any help would be immensely appreciate, I can provide the project file if that could help troubleshoot this issue.

Logs:

Subclip "A001_10262223_C018.mp4 - subclip 1" ignored.
Subclip "AA083401.MXF - subclip 1" ignored.
Subclip "AA083501.MXF - subclip 1" ignored.
Subclip "AA084001.MXF - subclip 1" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10271938_C036.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272215_C039.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272220_C040.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272240_C042.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272308_C044.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272336_C047.mp4" ignored.
Video track for media "D:\Sycophantic Audio Mix\A002_10272346_C049.mp4" ignored.

2:

Loop switch for event at 02:37:02.03 in track 17 ignored.
Volume for event at 02:37:02.03 in track 17 ignored.
Loop switch for event at 02:37:16.15 in track 17 ignored.
Unexpected problem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at AafWriterWrapper.Exporter.AddTrackEvent(Int32 trackEventIdx, TrackEvents trackEvents, UInt32 chanIdx)
   at AafWriterWrapper.Exporter.AddTrackEvent(Int32 trackEventIndex, TrackEvents trackEvents)
   at VegasScripts.ProToolsExporter.AddSequenceItem(Int32 trackEventIndex, TrackEvents trackEvents)
   at VegasScripts.ProjectInterchangeExporter.ExportSequence(Project project)
   at VegasScripts.ProjectInterchangeExporter.ExportAll(Project project, String outputFile)
   at VegasScripts.ProjectInterchangeExporter.ExportProjectStep.ExportProjectStep_DoWork()
   at ScriptPortal.MediaSoftware.Archive.SinglethreadStep.Run()
   at ScriptPortal.MediaSoftware.Archive.Steps.NextStep()
Archiving complete.

 

Comments

rraud wrote on 12/1/2019, 10:33 AM

I always had trouble exporting and exporting AAF files since VP-9, Use your AAtranslator, to create an OMF file. AFAIK PTs can still open them, The OMF format does not include a video, but a reference video with reference audio and/or a TC window burn is easy. If embedding the media files, OMF's file size limitation sometimes makes it necessary for more than one OMF files (by time or tracks).

fred-w wrote on 12/1/2019, 7:48 PM

There are some "work-arounds." One way: Use Stems.
 

If you have your audio, let's say, on a few different tracks,

Solo and render each audio Track, individually, from beginning to end, naming each one appropriately.

(always use the same start and end point, no matter how sparse, long or short, the individual

track; make one looped section, use same for audio and video -- so all individual tracks will be

the full length of the project, that is the main idea.

 

Then render one master video track with all the audio, rough mix, (audio for guide, will be muted later)

 

So, maybe you give him the master video track and the four audio stem tracks, which all line up

at the same "zero" point... It seems to me they should be able to take it from there.

 

Again, if you'd give them a dry and wet version of each audio track, the mixer could use the

effects or discard, or mix and match. Names: Audio track One, wet; Audio track one, dry;

Audio track two wet; Audio track two, dry and so on;


 

fred-w wrote on 12/1/2019, 7:58 PM

The other "work around" is to use "Happy Otter Scripts" to 'render events' (with a lossless codec) and render those as 'takes' (it automatically replaces the clip with a take, while keeping the orig. subclip, now also an alternated take) It should render as many clips as you have, in one shot.

 

fred-w wrote on 12/1/2019, 8:02 PM

HOS is free for now, (beta version)....

Byron-Luckey wrote on 12/3/2019, 1:44 AM

HOS is free for now, (beta version)....


Thank you so much for your response.

I was sucessfully able to re-render my video which is a fantastic start, but I'm not sure how to export just the audio re-rendered, is there any way to do that with HOS?

fred-w wrote on 12/3/2019, 6:52 AM

You can do that by in HOS, yes. You can do that in Vegas as well. In Vegas, in 'Render as' menu, choose either AIFF or Wav Render templates, customize to your needs. Probably similar in HOS.

You want to do track by track, so just solo only the track you want and name the rendered file accordingly.

rraud wrote on 12/3/2019, 11:40 AM

I used to use the VASST Trackalizer freeware script to batch render timeline audio tracks when OMF or AAF was not an option. You could select templates and save yo' own. It has a one button Fx bypass for dry tracks and one can render loop regions. Trackalizer was significantly faster and more fool-proof than rendering track-by-track manually.
I have not needed it lately so I do not know if there is an updated version for VP-13+), or if Vegasaur has anything similar. A nice script for HOS if it cannot do it already. @wwaag

wwaag wrote on 12/3/2019, 11:57 AM

Here's a screen grab of the Audio Trim tool with the option for Render Tracks selected.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

rraud wrote on 12/3/2019, 2:27 PM

Thanks Wayne. You are amassing!

fred-w wrote on 12/3/2019, 5:40 PM

I Trackalizer was significantly faster and more fool-proof than rendering track-by-track manually.
I have not needed it lately so I do not know if there is an updated version for VP-13+), or if Vegasaur has anything similar. A nice script for HOS if it cannot do it already. @wwaag

It might, indeed, be "significantly faster" in certain situations. (I have utilized most of the third party tools at one time or another, and they are all very good) If a person has but one project and a select few audio tracks, the time save is not significant. I am all for "batch" this or that, but sometimes, just crank out the three or four tracks and you're done.

One can/should render individual tracks by soloing, simultaneously, one could very easily just mute the track fx button for track wide fx output to obtain the "dry" tracks.

It sounds like the fellow is just trying to get this done and he's got no familiarity with some basic routines. Vegassaur or Vasst is a real boon, but probably not for a "one off project" - that would be but one more set of routines to assimilate, i.e., just installing and learning Vasst/Vegassaur. Of course, they do have the 30 trial, and the Vasst is FREE( nice, I'll look into!!) which makes it, even so, a 'maybe yes' option. But either way, he should just "get it done." It's shouldn't be that hard, once he understands the basic workflow/concepts.

fred-w wrote on 12/3/2019, 6:15 PM

Here's a screen grab of the Audio Trim tool with the option for Render Tracks selected.

Brilliant, as always Wayne!!

 

Former user wrote on 12/3/2019, 8:40 PM

You could also render it out as a multitrack WAV file.