What features do you find useful in Sound Forge that are not found in Vegas? I've read that the Normalize RMS feature in Sound Forge is more useful than Peak which is offered in Vegas. Anything else that makes Sound Forge worth considering beyond what Vegas has?
For me, I prefer surgical edits in Sound Forge vs Vegas. Even though it's old school, I also prefer to do Noise Reduction in Sound Forge too. I have to draw out sounds in quite a few bits of work, so I LOVE the pencil tool, and even though Forge is non-destructive now, I like working with files destructively since I've got the original always in Vegas. It's just more finely tuned for tight work, and overall, necessary if you're doing much audio work. I even prefer using Sound Forge Studio over Vegas for fine/deep works.
What's really cool about using Sound Forge with Vegas is that you can right click on the Vegas track and select edit in Sound Forge and the sound file in Vegas will open automatically in Sound Forge . When you finish editing you can just close out Sound Forge and the sound file will re-appear back in Vegas with the resulting edits. It's a great way to work.
Before I got Noise Reduction I used to do vinyl restoration in Sound Forge "by hand". Now I have Noise Reduction and I use it all the time for my videos, but guess what - I still do vinyl restoration in Sound Forge by hand. It makes me feel like an audio magician.
Tor
I barely use the power of SoundForge, but I really like that I can right click the audio in Vegas, choose "copy to audio editor" and have it open in SF. Then I make my surgical fixes, save, and exit SF. That brings me back into Vegas where a new "take" is now active with my changes in Vegas!
Lots of great tools, but I've been using the "repair" tool a lot for removing clicks from a bad lav mic.
Jeff
PS: to the person talking about NR in SF. I'm unclear of the actual best procedure for capturing the noiseprint. I've been using the "preview" button... but in Vegas I'll typically select a longer segment and click the "play" button... seems a little easier to deal with.
Worth it just for the Spectrum Analyser plus what everyone else has to say. I'm certainly no SF guru but I've made my money back many times over.
And the other total lifesaver in SF is Clipped Peak Restoration, see some posts of mine on how to get it to work on audio that's not strictly clipped.
Bob.
You can also make a very small cut of a pop in the track and not notice that something is missing. If you have a glitch in one channel you can transfer the information of the other channel to repair it. You can highlight a section and copy/paste that section to a new track. Or highlight a section and copy /paste it 100 times. You can rip a CD, burn a cd, apply numorous pluggins and acoustical properties and about 10,000 other things.
I have Forge but rarely use it. It's intimidating to me because I don't know what most of the filters do. Does the VASST training video on Sound Forge cover everything starting from the basics. In other words will it be helpfull to someone who is doing wedding/event video persay?
The VASST training video was very useful for me - showed me capabilities that would have taken me a long time to firgure out, and showed me some examples of audio problems that I was not even aware of being problems. Down side is that you become much more critical of mediocre sound.