Strange event issue with 4.0b

djderricke wrote on 4/11/2003, 7:33 PM
Something strange started happening right after I installed 4.0b. First let me give some background on what I'm doing. I'm doing a DJ mix for a radio station and don't have a radio version of a song that I'm using. So in that case I create my own radio mix. The nice thing about editing hip-hop is that most of it is looped material, so I just find a loop with no vocals over it and paste it over the curse words. This will effectively blank out the words, but not the music. Okay, here is the problem. In the middle of the event where I did my cut and paste, it keeps playing the pasted event until the next edit (And in a couple of cases it wouldn't play anything!), then it goes back to playing the original event. If I move everything to another track it still happens This has happened to two seperate events in the same project. Both events were on track 1. Can anyone try to duplicate this to see if it's just me?

Comments

djderricke wrote on 4/11/2003, 7:44 PM
There is something else I forgot to mention. There are two types of edits I am doing. I'm blanking out the swear words as described in my previous post, and I'm reverse masking the words by splitting the event, opening a copy in Sound Forge, doing the reverse then saving. I have maybe five of these types of edits in the song.
djderricke wrote on 4/13/2003, 11:53 AM
Okay, I found this problem now with two other projects that I did before 4.0b. Does anyone want to even acknowledge that I asked this question????
djderricke wrote on 4/13/2003, 12:28 PM
Okay, I figured out another wrinkle in this problem. If I redo the edit everything works fine. This only seems to be happening with projects brought over from the earlier version of 4.0. So the proper way to test this would be to use 4.0 then bring the project into 4.0b. Unfortunatly I can't re-edit all my older projects.
PipelineAudio wrote on 4/13/2003, 2:01 PM
I was seeing this in the last version 4.0a, and MAYBE I am seeing this is 4.0b not too sure yet
djderricke wrote on 4/13/2003, 6:53 PM
If you still have a copy of the original 4.0, try overlaying snippits from the same event (I think this is the key) over itself, then load the project into a 4.0b version of Vegas. Remember the key here is that the edits are from the same event, not seperate events.
stakeoutstudios wrote on 4/17/2003, 4:18 AM
I've seen this in 4.0b when cutting up vocals and moving them around... renders ok, but it's a pain in the ass trying to explain to a client 'it'll be ok .. it just does that ...'
djderricke wrote on 4/17/2003, 10:08 AM
The problem with me is that even my renders don't come out properly. Sucks that it's happening to you too, but it's good for my sanity to know that it's not just me.
Weevil wrote on 4/17/2003, 6:41 PM
I was just jumping onto the forum to report the same problem. As soon as I saw a thread called ‘Strange event issue with 4.0b’ I knew it was about this issue.

I didn’t notice it before 4.0b, but I have just begun an intensive mixing project so I may have missed it in the past.

The workaround I came up with was to select a point right at the start of the event that should be playing and split it.

Bloody annoying! :-)
SonyEPM wrote on 4/18/2003, 8:39 AM
If someone can give me a step-by-step repro, starting from scratch in a new 4.0b project, we'll look into this instantly.
PipelineAudio wrote on 4/18/2003, 10:47 AM
easiest way for me:

1. Get a LOT of events into a project, like 60 or more.
2. Split a bunch of them a few times each, do some crossfades, fade outs and mute a few. ( and here's the weird part, you could have most of the tracks muted, doesnt matter )
3. Just hit play from somewhere, and after that it seems to be random whether it happens or not, but once it does it usually seems to be the same place.
stakeoutstudios wrote on 4/23/2003, 9:33 AM
This is only happening to me on projects I started in Vegas 3 and am working on in Vegas 4...

Coincidence? Could it be cos newer projects have less edits?

Is this the same for anyone else?

Jason
Weevil wrote on 4/24/2003, 12:45 AM
I think so; I don’t seem to be getting the issue with projects originating in 4.
stakeoutstudios wrote on 4/28/2003, 4:01 AM
OK, this has just been happening to me in a project that was started in vegas four.

I can upload the project if it helps Sonic Foundry fix this?

Jason
duncan wrote on 4/28/2003, 10:18 AM
how did you get a 3 project to open in 4? I couldn't open a 2 project in 4....
I haven't seen this problem but then I've always rendered a new track after about five edits anyway, just deleting the last-but-one each time to save space, and keeping lots of "waypoint" veg files in case I have to unpick something later.

duncan.
stakeoutstudios wrote on 4/28/2003, 3:48 PM
Vegas two projects may not open in four yet, but the ones from three certainly do. :o)
bgc wrote on 5/1/2003, 1:52 PM
I've just loaded 4.0b and am starting to see some very strange event issues on some vocal tracks. I have a vocal track comprised of different splices etc. To remove some clicks or mouth noise I have taken to "cutting out" a small portion of the event prior to the click using the splice "s" option, copying it, undoing the splicing and then overlaying the small short silent portion over the offending click or noise. I like this over simply muting the click with a volume envelope because it maintains the ambient sound.
Well now in 4.0b after playback hits the short masking event, it mutes the audio after it and then the sound comes back after an event splice. If I remove the short masking event the problem goes away. Very nasty problem that is new to 4.0b.
bgc
stakeoutstudios wrote on 5/2/2003, 3:02 AM
yep. only fix I've found is to take off all vocal FX, render the vocal track with all the splits to a new track... this then becomes one event which runs fine through the FX.

Pain in the ass

Hope this is fixed soon.