Suggestions concerning "living, animated smoke"...

FuTz wrote on 4/3/2004, 11:13 AM

Ok, I'm into the process of editing this short film where I want to "give life" to some smoke. I'd like a "linear" directive smoke, not a smoke like one over some house on fire. More like cigarette smoke slowly moving, suspended in the air over a poker table. But moving, I mean, swishing in the air, getting through every holed object, doors, windows, etc...
Any idea of the way I could do this? I thought about using GeneratedMedia from Vegas but seems tedious with the "keys" work to effectively animate this.
I thought also about using Wax (Particles / Pixels stretching).

I'd like to avoid the need of a 3D card right now (I'm using Matrox G450 Millenium) but will consider buying one in a near future...

Thanks for any suggestions. I'm still at the "investigation" level but I will get back on this project very soon...

Comments

mjroddy wrote on 4/3/2004, 11:31 AM
www.wondertouch.com
You're looking for Particle Illusion, I would think. It seems to be right on to what you want to do.
Of course, a more expensive solution would be Lightwave's particles as well (www.newtek.com).
But PIllusion is a fantastic prog that will make you a happy editor.
Spot|DSE wrote on 4/3/2004, 11:54 AM
Particle Illusion is a great tool. On the less expensive (and less manipulatable) side is the Ulead Cool 3D Production Studio. We had a guy in here last week to do a training DVD and dang, I learned a lot that I don't know about this app. The particles are actually incredibly powerful. I had no idea. But...shading the smoke in there is a little tricky, and their keyframer, while it contains everything you need, is slightly challenging to maneuver through. It's very similar to a Flash keyframer.
FuTz wrote on 4/3/2004, 12:06 PM

Woah... I'm looking at this app right now on their site (P.Illusion) and it really seems to rock the place...
I'm going to see if I need it in more than just this film I want to make though since it's 400 bucks and I don't use 3D in my clips very often. I may also get hooked!
I'll look at this other app too Spot.
And, while you're there, I read the review concerning the 650 Matrox card. If I get more into 3D in the future, is Parhelia a good choice, I mean, is this a good card *compared to other companies* to actually make 3D? I ask 'cause I got this G450 and I'm *very* satisfied with it. I got an ATI on my laptop (Vaio) and I'd rather go again with Matrox for my next computer...
FuTz wrote on 4/3/2004, 12:26 PM

Mmmm... there's a "light" edition too. I'll check it out.
But so far, I haven't found any manual...
Thanks guys!
johnmeyer wrote on 4/3/2004, 2:32 PM
They had a light edition (SE it was called) that appeared last fall in a UK magazine as a CD-ROM insert. I don't know whether that version is still available anywhere else, either for download or as a bundle with something else. I tried to get it here (in California), but Borders was sold out by the time I got there.
ronaldf wrote on 4/3/2004, 2:49 PM
See http://mediasoftware.sonypictures.com/forums/ShowMessage.asp?ForumID=4&MessageID=264669
Particle Illusion 2.0 was on the CD that came with Digit Magazine, August 2003. Vol 64. As far I know it is avalable directly from Digit. That is where I got mine.

http://www.digitmag.co.uk/backissues/
DGrob wrote on 4/3/2004, 3:37 PM
Go to http://www.wondertouch.com/default.asp

Click on "downloads" in left hand menu listing. PI3.0 demo and PI-SE demo are both available there. The SE is the light version, but still very powerful. Darryl
JohnnyRoy wrote on 4/3/2004, 4:58 PM
I gotta agree, ParticleIllusion SE 2.0 from the Digit magazine disk should do the trick. You want to use the Deflectors to the make the smoke bounce back and forth off of objects as you suggested. Deflectors will allow it to collect in one place like over a table. While PE 3.0 has way more capabilities, the SE version of PE 2.0 might just do what you want and its less than $20 if you buy the back issue of Digit.

~jr
satish wrote on 4/3/2004, 6:10 PM
You could use Wax even without a 3D card. It has an in built software renderer which does the render if hardware accel cannot be used. Especially for your kind of smoke effects, it would be useful - checkout the particles.veg sample to see a sample 'cloud' rendered, which can be easily tweaked to get smoke.
farss wrote on 4/3/2004, 10:28 PM
Just remember PI is only 2D. I have it myself (the version from Digit) and for what it is it's very capable. However from your original post I kind of got the idea that to create the illusion of smoke flowing through holes and around objects in a very real and lifelike fashion it'd either be one hell of a lot of work with a 2D app like PI or you'd really need a full blown 3D program.

If the shot is static then I'd get much easier of course but I'd imagine with say a shot moving through a room this could become a pretty complex exercise. I'd start by building a 3D model of the room and contents so the smoke 'knows' where it can move into and then motion track the 'smoke' back into the real room.

I'd add that smoke, fire, water and flesh are the holy grails of CGI. Of course there is one other obvious solution, real 'smoke'. I've seen stage shows that use smoke that they can make do amazing tricks with by careful control of air currents.
FuTz wrote on 4/4/2004, 8:43 PM

Thanks for feedback everybody! PI really looks great!
Now I gotta choose how I'll do it... : /
Cappi wrote on 4/5/2004, 2:27 AM
There is no need to pay for a 3D program if you only want to do some limited effects. There are lots of free ones out there. Do a search for a program called "Blender." This is a full free programs that has particles and can produce the effect you want.