Thanks Bob (Farss) ...

Darren Powell wrote on 6/13/2008, 5:52 PM
Just a quick note to say that Bob (Farss) from this forum has possibly (probably) saved my bacon ... Thanks Bob!

Using the Veggie Toolkit from PeachRock Software ... I can render complete .veg projects through the Veggie Toolkit outputting as YUV files ... in 32 bit if I want! ... then bring them back into Vegas and render them as m2t's which I can play through the HD projector in my local cinema ...

Mmm ... now why can't Vegas just render the same YUV from the timeline if the Veggie Toolkit can do it? ... I know that direct to m2t renders don't work either through Vegas or the Veggie Toolkit but by tricking Vegas by using the Veggie Toolkit to create a YUV file first I can then re-render an m2t in Vegas ... and the files look bloody beautiful mate!

Thank again Bob ... you've opened up a new can of worms to play with ... and they're enjoying their Veggies ...

Cheers,

Darren Powell
Sydney Australia

Comments

farss wrote on 6/13/2008, 6:15 PM
That's the best news I've heard in a very long time.

As to why Vegas can't do it from your project, well I suspect there's just too much going on all at once and it looses the plot.

One thing I didn't think of until I got back home. You showed me how your vision looked different in linear light (compositing gamma 1.00). The answer lies in not all FXs working correctly in that mode. From memory the ones with blue icons don't work correctly.


A least now hopefully you can focus on the creative part of your movie.

Bob.
ushere wrote on 6/13/2008, 6:18 PM
i'll echo darren's praise of bob, he's a gem - every ng should have one!

leslie

whose bacon he's also saved....
Coursedesign wrote on 6/13/2008, 6:27 PM
The reason he is so smart is that his body is upside down compared to ours, so the blood flows to his brain.

At least that's my theory!

:O)

apit34356 wrote on 6/13/2008, 8:07 PM
"The reason he is so smart is that his body is upside down compared to ours, so the blood flows to his brain." So, what part of his body does his brain resided in? ;-)




richard-courtney wrote on 6/13/2008, 8:27 PM
He may be reside in the "upside down hemisphere" but has always been on the level
with everyone here.

Thanks from me too!
UlfLaursen wrote on 6/14/2008, 6:28 AM
i'll echo darren's praise of bob, he's a gem - every ng should have one!

I think we can all second that - me too have had great help from Bob a few times.
In general I think this forum is full of power-people, not only Vegas but NLE/Video in general, and that is what makes this place so great to hang out at :-)

/Ulf
Coursedesign wrote on 6/14/2008, 8:55 AM
The brain is in the head (for most people :O) and weighs about 3 lbs.

This calls for a counter balance at the other end, so we find ourselves with 3 lbs. of "digestive bacteria" in the colon.

Amazing design, we're always in balance!

And this forum is the second best thing about using Vegas.

(The first one is just using it of course :O).

GlennChan wrote on 6/16/2008, 10:35 AM
You showed me how your vision looked different in linear light (compositing gamma 1.00). The answer lies in not all FXs working correctly in that mode. From memory the ones with blue icons don't work correctly.
The ones without the blue icons don't support 32-bit, so Vegas will have to convert 32->8 into the filter and 8->32 on the way out. I'm not sure if Vegas also performs a gamma conversion too (between 1.000 and 2.222). But I don't think that's it.

If you change the compositing gamma between 1.000 and 2.222, then filters will yield different output. It's the same idea as sandwiching your FX with Levels FX to do gamma conversions.... the first Levels FX has a gamma setting of 2.222, then your other FX, then another Levels FX with a gamma setting of 0.45.
You can sandwich filters yourself to mimic what changing the compositing gamma does.
http://glennchan.info/articles/vegas/linlight/linlight.htm

My guess is that the differences you're seeing is due to the color space conversions happening before and after your FX.
Being able to send different color spaces into an FX, in my opinion, makes it all too easy to break the intent of the FX designer. e.g. the studio<-->computer RGB presets no longer do what they say. So to me, that's just confusing. So I would avoid that issue by sticking with a compositing gamma of 2.222 for your main project, and manually sandwiching your FX or nesting a veg where you need linear light processing.