Try a Quick solution to Stabilizer woes..OneClick

Grazie wrote on 3/19/2015, 7:16 AM
Rough cut some shaky plus not so shaky and steady footage. Say about 30 seconds in all. - It's only a test for workflow - yeah?

If not already, Save and name Project. Call it . . .er . . . ShakyStuff.veg

Open a NEW Veggie. Name it. Now, import ShakyStuff.veg as Media.

Apply Merc to the Nested ShakyStuff.veg Media and apply.

Now, use Marco's (King of the Universe!) OneClick script and do your HB thing in HB.

Now, wasn't that easy?

OK, this ISN'T for everybody nor for the workflow that maybe you and I, but I just wanted to share . . . Oh yeah, KUDOS to Marco.

Grazie

Comments

johnmeyer wrote on 3/19/2015, 11:46 AM
I must be really thick, but I don't understand the advantage of applying stabilization to the nested version of the media rather than to the original media in the original project. What has been gained?

Even more puzzling is the idea that you would stabilize the nested project which contains both shaky and NON-shaky footage. Since stabilizing always degrades the image somewhat, why would you stabilize footage that doesn't need it?

Like I said, I must be thick because I'm not understanding the advantage.

[edit] OK, this is a way to get around the inability of Mercalli to batch stabilize, yes? If so, it unfortunately still isn't a solution because you are stabilizing footage that doesn't need it. Stabilizing non-shaky footage is a bad idea for three reasons:

1. It forces a re-render, which always introduces degradation.
2. It will slightly crop the footage, resulting in a loss of resolution.
3. It can actually make the footage more shaky.

The last one may be counter-intuitive, but as many people in these forums know, I spent a lot of time working on stabilization (with Deshaker) and learned a thing or two. Any deshaking algorithm assumes there is shaking and therefore can easily find something to correct, even in footage that is taken on a tripod. If someone enters the frame close to the camera, for instance, the deshaking will start tracking that object, and your locked down shot will start to move.

So, if this is an attempt to batch stabilize, it is clever, but I don't think it is viable.

Tom Pauncz wrote on 3/19/2015, 12:07 PM
I understand what's going on here, but this workflow means that you need to use an older version of Mercalli - the one that ships as both s/a and a plug-in.

Kind of loses the advantage of Mercalli 4's smarts, including batch rendering no?

Just my $0.02's worth.

Tom
Grazie wrote on 3/19/2015, 1:07 PM
John & Tom, I put this out there for comments and feedback. I got them. Thank you gentlemen. Worthy points made.

Cheers

Grazie