Unfortunatley none.
We do have something called Collapse Zero Length Loop Region however I think what you want is a way to simply prevent a loop region from being created at all. If so it'd be very high on my wish list as one way to reduce the 'twitchiness' of Vegas.
The use of such a switch would be when havign created a loop region, turn on the switch to prevent you destroying your creation by inadvertently creating a new loop region. I solve that by using two markers so if I do loose the Loop I can create it easily enough but that's a work around not a solution.
TheHappyFriar: "you mean so it stops looping while playing? I just hit "Q"." No, sorry, the Loop region is turned OFF. Not just from LOOPing, but would also allow the Cursor to PLAY right through it without it being captured/imprisoned by the loop region.
farss: "I think what you want is a way to simply prevent a loop region from being created at all." No, not at all. I said a "Turn off". The use would be to allow the Cursor to Play right through that area of the timeline possessing a LOOP region. I wouldn't want to prevent the creation of a loop region.
"I solve that by using two markers so if I do loose the Loop I can create it easily enough but that's a work around not a solution." So I'd be adding some more stuff to act as a workaround? How about a right-click "Suppress Loop". Let's keep this easy?
kairosmatt: "why not just make a region (press R instead of M)?" I understand, but having the option to just suppress the Looping "box/area" and allowing the cursor to PLAY through makes for a singularly "simple" and non-cluttering top-level workflow solution.
Backspace cycles through your 5 most recent loop regions (the current loop region is included in this count). So the workaround farss uses really isn't necessary, just hit the Backspace key.
Grazie, does this help solve your problem? Click the timeline so you have a cursor (not a loop region), and start playback from there. You can always get back to your loop by using Backspace.
I'm 90% sure TheHappyFriar's post has exactly what you want.
You select an area of your timeline -- that sets up a loop region. Leave the Loop Playback icon (second from left on transport bar, though I would assume you're aware of that) enabled, hit your play button. The cursor gets caught in the loop and repeats it over and over and over again. Hit your Q key to shut off the loop region (but not remove it), and your cursor is then able to continue playing past the Out point of said loop region. When you want the loop region to be enabled again, you hit your Q key again.
I want to have a LOOP region, but often I want to play through the LOOP region I have created. Having an option to momentarily suppress a LOOP region is often what I would like to have. And yes Backspace and move to the "other" side of the LOOP region is what I do. However, often I want to SEE the flow of what I have created AND leave the LOOP region in place - I don't want to collapse it, I want to retain it and have it available.
Playing EITHER side of a loop region would be a real boon to my creativity. SF9 has this? Yes? The more I think about it, the more I am convinced that this would be an advantage in many ways. Now, how it is implemented or put into practice or what simple way to switch on and off, I have absolutely no idea! I just edit my footage. Any workflow “assists”, produced by SCS, in me doing this, will be a bonus.
Yes, "Q" is good - but I would like the box still visible. This ways I can see the LOOP edges over all the tracks. When I use "Q" the vertical lines disappear? Maybe I should have said turning off the "effect" of the loop region but leaving the loop region still visible?
Really hard explaining this stuff? Nothing new there then . . .
No, I know what you're talking about. You have an in and an out set, press Q to make sure vegas won't play it as a loop, then hit play and Vegas goes as far as the out point and stops rather than continue playing. Annoying.
Because I'm just looking for stills, I hit i and o quickly to clear them before I start playing, but that won't help you.
(Somwhat OT, but for what it's worth, if I want to touch an event without futzing the playback point, I CTRL-Click it. The twitchy habit Vegas has of reseting the playback head whenever you click anywhere probably drives away a few people coming form other programs.)
My guess is that what Grazie wants is vertical lines that mark the in and out points of the loop region to remain visible even when looped playback is disable. That was he can see exactly where the looped region is through all the tracks.
If I'm right I have to agree with him, the Looped Played transport control shouldn't affect the appearance of the T/L. I can't see how the way it behaves at the moment serves any useful purpose either, the vertical lines should stay.
Apart from hampering my creativity, to me it doesn't make workflow sense to have a visible "demarcation" tool that at the same time impedes my activity on the timeline.
so you select an area (looping turned off) & play. when it hits the end of the selected area it stops. You want it to keep playing.
the area is selected blue. Click @ the start of the area instead of hitting play right away. then the area isn't selected blue, BUT the temp region area will stay there. The head will play through. if you move your mouse pointer over the temp region area it will tell you the in/out points. if you double click on it it will auto-select again.
you just want those snap lines there all the time so you can see throughout the entire time line where the in/out points are but don't want it to stop or loop when it hits the end of the selected area, you want it to play through.
A key to hold down while it's playing so it would skip would be nice.
Rob Mack said:
"Somwhat OT, but for what it's worth, if I want to touch an event without futzing the playback point, I CTRL-Click it. The twitchy habit Vegas has of reseting the playback head whenever you click anywhere probably drives away a few people coming form other programs."
Funny, I've had to use PPro a little bit, and it was driving me crazy that the playback head wouldn't go wherever I clicked on the timeline!
Although this is really just a another work around, but how about creating markers at the loop region? You still have the lines but the loop can be disabled.
In Vegas 7 it plays through the end of the loop and beyond when the loop is disabled.
So far of all the aps that I've used Vegas is the only one that moves the playback head by clicking somewhere. I must admit I find it frustrating when I use anything other than Vegas having gotten into the habit of things working that way.
But now I'm kind of wishing Vegas didn't work that way and I hadn't learned a habit that nothing else supports and I can understand why nothing else works that way. Rob's suggestion of Ctl clicking seems to help a bit, thank you Rob.
That's not the only Vegas twitch though, at times it'll decide to move the T/L for no reason, that really causes me to loose where I'm at. To avoid some of the pain I've recently trained myself to only click the empty space at the bottom of the T/L so I don't also select an event however on projects with lots of track that's easier said than done.
Conversely when I do a "]" to trim the end of an event Vegas's playhead can end up right on the end of the T/L window even though it's scrolled the T/L, why not put the dang thing in the middle of the window.
it's worth noting the playback head moves to where you click if it's not already playing, unless you click in an empty area. If it's playing you can still select an area but once you let the mouse button go the play head jumps to the point you let the mouse button go.
Kairosmatt said "Funny, I've had to use PPro a little bit, and it was driving me crazy that the playback head wouldn't go wherever I clicked on the timeline! "
Yep. Same idea but from a Vegas point of view. Vegas is the only NLE I've seen that works this way where you can't click anywhere without moving the playhead.
I'd say that if you want people using other NLEs to switch to yours you shouldn't frustrate them, but it's okay for your own customers to be frustated with the competition's product.
Rosebud, I want to be able to play through LOOP region and still maintain the tramlines of the LOOP region box. Dragging the playhead doesn't give real time playing.
Basically, playing around with it it seems that if any part of an event being played is selected then playback will stop at the out mark of the loop. Clicking in a blank part of the track view deselects everything but there ought to be a better way. As Bob pointed out, you can't always see an empty part of the track view.
(Time passes...) I guess I'm still coming up with bogus ideas. As long as you've got a range (loop area) selected Vegas will just play the range. If you click somewhere on the timeline without dragging then you'll deselect the loop range while leaving the in/out marks in place. You can then play past the out mark without interruption, but you usually move the playhead when you click somewhere, unless you can manage to click in the same spot your playhead occupies.
So anyway, the short answer is to select your in/out points (loop region) and then click once more to leave the marks in place while deselecting the loop region. And now you can play through.
It'd be nice if there was a setting to customize this behavior to your liking. Maybe there is...
I think you are making this too difficult. How about:
1. Press right arrow, the left arrow. Then start play. Loop region is now turned off and play continues without regard to loop. Press backspace to re-enable loop.
2. Press Enter to start play. Press Enter to stop play. Press Enter to start play again. Not as nice as the right/left arrow, but the loop is defeated. This one is a little choppy.
Near as I can tell, anything that moves the cursor off the loop boundaries defeats the loop. So, if you really want this to be one button push, you can use this script (assign it to some button):