UAD-1 3.0 update w/ Direct X support/ Jan 31st

billybk wrote on 1/15/2003, 9:32 PM
http://www.uaudio.com/mackienammfaq.html#Anchor-UAD-46384

Yes, looks like it's finally official. The word is out! UA has just posted a webpage 'WINTER NAMM 2003 Frequently Asked Questions' that answers any lingering questions concerning full DX support. It states specifically that SONAR, along with Samplitude & Cool Edit Pro have all been tested and will be fully supported. Also, the Cambridge EQ (UA's Oxford EQ) will be released as part of the update. Cambridge will be the first plug-in for the UAD-1 to be offered separately. Cambridge will be installed and running in demo mode as part of the free 3.0 download, but when the 14-day demo period expires, you will need to purchase the licensed version to continue using it. But, the long anticipated DreamVerb, will be included for FREE. DreamVerb will be included in the UAD Powered Plugins bundle beginning the end of March, at which time the retail price of the UAD-1 will go up from $799 to $879. The 3.1 software bundle, which will include DreamVerb will be a free upgrade for all UAD users. So, now's the time to buy UAD-1s!!.

Kudos to Universal Audio for offering the DreamVerb for free. This was a real surprise as we (UAD-1 users) had always been told it would be, like the Cambridge, a separately priced plugin. Since the 3.0 update also includes support for up to (4) UAD-1 cards in (1) PC, looks like I may have to get another card too!

Man, Direct X and DreamVerb for free! Pinch me, I must be dreaming :P


Billy Buck

Comments

PipelineAudio wrote on 1/15/2003, 9:58 PM
kickass, now the big question is, will plugin delay compensation be automatic or will Peter have to go tell them how its done ? and will they listen ? :)
pwppch wrote on 1/15/2003, 10:28 PM
From what I stated before, the UA-1 is using the FXpansion VST-DX adaptor. This adaptor is performing the delay compenstation like I recommended to the UltraFunk guys.

Peter
billybk wrote on 1/15/2003, 10:57 PM
Then you don't foresee any problems with automatic delay compensation, using the UAD-1 with the 3.0 update in either Vegas 3.0c or ACID Pro 4.0b? With the current FXpansion DX-VST 4.2 Adapter, I have been unable to get the UAD-1 to work without "improper buffering" messages, causing dropouts. How would you set Vegas's mixing latency to match that of the FXpansion Adapter and the UAD-1. If I set my UAD-1, and FXpansion Adapter to 1024 samples(23.2msec), how do I set the buffer size to match in Vegas? Will this work?

Thanks,

Billy Buck
Spot|DSE wrote on 1/16/2003, 1:28 AM
I'm working with the Beta version of the adapter, 5.0 something, I'll look when I get back to the convention floor. But it's running just fine for me in Vegas. However, if you play with the buffer settings in Vegas, it's gonna have problems. Seems that Vegas is optimized out of the box.
Spot|DSE wrote on 1/16/2003, 1:32 AM
BTW, the Dreamverb DEFINITELY is having problems at the moment. Cambridge is also having issues, but I'm sure they'll be resolved. After talking with Jor tomorrow, I'll post whatever I learn.
pwppch wrote on 1/16/2003, 1:33 AM
I don't know. We don't have a UA-1 so we have not been able to test against it.

I will discuss this with Angus to see what he has to say. I know he is testing/developing against Vegas and ACID and I have not heard of any issues.

Peter



billybk wrote on 1/16/2003, 5:13 AM
Thanks for the update SPOT! Man, you seem to be in the middle of everything. Now, your working with Mackie @ the UAD-1 @ NAMM :) I should have contacted you first, you pretty much know the inside scoop on most everything, these days. I wished I could make it to the Creative COW West show, Feb 18th, and see V4 first hand, but I can't get away during that time frame. I hope your having fun @ NAMM!

Best regards,

Billy Buck
Ben  wrote on 1/16/2003, 6:32 AM
Maybe I'm being stupid and/or missing something, but surely this card doesn't really have true Direct X support if you have to chuck in a VST>DirectX adapter when you want to use it? It's a VST card with a Direct X adapter. Seems strange to call that Direct X support. Again, I only know about this card from what I've read on this forum, so maybe I'm just being thick...

Ben

billybk wrote on 1/16/2003, 7:29 AM
"....surely this card doesn't really have true Direct X support if you have to chuck in a VST>DirectX adapter when you want to use it?"

Maybe it is just semantics, I do not know exactly how the new version 3.0 UAD- software is doing it, since it has not been officially released to the public and I am not privy to all the inside information and details. I do know, that the current FXpansion 4.2 Adapter, that I am currently using, is doing the job for me in SONAR 2.1. Depending on what latency you want to use, once you configure the buffer settings so that your DX host(SONAR in my case), the adapter and the UAD-1 are all at the same value(which only takes a matter of seconds to do), for all intents and purposes they act and perform, just like native DX effects in every way, probably even better since the UAD-1 plugins can all be automated, using envelope node mixing, the plugins graphics are great to look at, vintage emulations of the real hardware and the studio quality sound is simply amazing. In SONAR, I can mix and match native VST/DX , VSTi/DXi and UAD-1 powered plugins seamlessly together on track inserts, and use the FX on all Aux Buses and Virtual Mains and don't have to worry about using delay compensation plugins, or manually adjusting out of sync tracks, everything is automatically delayed compensated for. It really makes it a pleasure to work with such fine plugins and finally have the capability to use DSP cards with DX hosts. Hey, if it works, it works, I don't get too caught up in all the technical details, in solving a problem, as long as there is a viable solution that doesn't hamper the end user. From my own personal experience, with SONAR, the 4.2 Adapter and the UAD-1, that is not the case, as it is a seamless, working viable solution that allows one to use a DSP card in a DX environment. We know SONAR, Samplitude and Cool Edit Pro works, the jury is still out with Vegas and ACID Pro though.

Billy Buck
PipelineAudio wrote on 1/17/2003, 3:01 PM
wow what a slap in the face! http://www.uaudio.com/index_1.html

UA plugs for the leading daw, and UA a plugs for you lesser guys :( ouch!
PipelineAudio wrote on 1/17/2003, 6:08 PM
Whos been trying the UAD-1 out with vegas 4?
I just got one and it seems ok as a track effect, but crashes the whole PC to shutdown if I try one as an assignable effect

On vegas 3 using the Fxspansion adapter, it just says "effect failed to load " and using Directxier for adapter it crashes vegas 3
billybk wrote on 1/17/2003, 10:39 PM
You need to be using the very latest 4.2 FXpansion Adapter, which has been optimised for DSP card delay compensation, especially with the UAD-1. Also, make sure the UAD-1 card is assigned it's own IRQ and is preferably in a Bus Mastering slot. Don't use the PCI slot closest to your video card, or the one furthermost away. Check out this UAD-1 technical bulletin webpage for optimization tips:

http://www.uaudio.com/PPI/bulletins.html

HTH,

Billy Buck
PipelineAudio wrote on 1/18/2003, 1:08 PM
running 4.2 now, and so far so good, except when I set the latency for 256 samples, then after running a few fx hard crash

it MUST be run this low however or nigel is useless
billybk wrote on 1/18/2003, 2:01 PM
"running 4.2 now, and so far so good, except when I set the latency for 256 samples, then after running a few fx hard crash,it MUST be run this low however or nigel is useless"

Pipeline,
I've been using the UAD-1, for a couple of weeks now, mostly in SONAR 2.1, but now a good many times in V4, with up to 11 UAD-1 effects(including Nigel)and have never had a hard crash. I have had an occaisonal "mis-matched buffer" error message when I did not have the buffer settings correctly set and matched. It seems that maybe something is still not set right on your system, hardware or software wise. I agree, for input monitoring, anything more than 256 samples(5msec) in ASIO, is useless. Do you have both your audio card and V4 @ 256samples(5msec) and the 4.2 Adapter "DSP card Buffer Size" set a 512 samples? Is your UAD-1 configuration utility showing 512 samples to match the Adapter? The input monitoring problem I was having with Nigel, is an Adapter problem, or at least in how it interfaces with V4 and the UAD-1, because the Amplitube VST amp sim works fine with the Adapter and V4.

WinXP (Standard PC)
PIII 1Ghz
ASUS CUSL2-C
Nvidia TNT2 Pro 32MB AGP IRQ#11 AGP slot
512MB 133
Delta 66(ACID40Fix_BETA_EXE) IRQ#4 Bus mastering PCI slot 2
UAD-1 IRQ#9 Bus msstering PCI slot 3
Maxtor Firewire PCI IRQ#5 Bus mastering PCI slot 4
Adaptec SCSI PCI IRQ#7 Bus mastering PCI slot 5
Roland UA-100 USB (MIDI intrface) IRQ#3 USB port

All hardware are on separate IRQ's.


Billy Buck


PipelineAudio wrote on 1/18/2003, 3:29 PM
I have DSP Card Buffer size in Vst Adapter 4.2 set to 256 and I have my audio card and vegas set to 256....is this wrong? I should have the DSP Card Buffer size set to 512?
Wont that make more latency in Nigel?

And should I enable plugin delay compensation on ALL VST plugs? not just the UA ones?
billybk wrote on 1/18/2003, 3:57 PM
Yes, you need to set the 4.2 adapter's "DSP card buffer size" to twice that of your app/audio cards buffer seeting and on the default screen you should have the "Enable Delay Compensation" checked. Do a reset and rescan all of the VST plugins, including the UAD-1 plugins, all of them. This is the way it works, at this setting, I can input monitor a VST plugin, like Amplitube or Nigel in real-time, with the response as good as if I am playing my external POD direct. Of course, setting at any thing higher than 256samples for your app/audio card and 512samples for the adapter/UAD-1 will give you noticeable delay.

Billy Buck
billybk wrote on 1/18/2003, 4:26 PM
This setting should just be for when input monitoring is needed. Normally, when doing
a mixdown, a 1024 samples(23msec) setting for your app/audio card and 2048 samples for the Adapter/UAD-1 is best, to conserve native CPU, when low latencies are not needed. The lower your latency, the more native CPU you will consume when using native and DSP plugins. In SONAR, when using (10) UAD-1 plugins at an ultra-low 128samples(2.9msec) each plugin consumed about, 2.5% CPU on average, on a PIII 1Ghz CPU. But, raise that latency to 1024 samples(23msec), and those same UAD-1 plugins playing back in the same project, consume a grand total of 7%-10%(less then 1% per plugin). Generally, the UAD-1 is at it's best when mixing down your project and you want to use your best sounding plugins for the final mix.

Billy Buck


PipelineAudio wrote on 1/21/2003, 10:16 PM
Billy, tonight I used this in an actual mixing session in Vegas 4. Once I put more than one effect on from the UAD card anytime I stopped the music there would be a big, huge, loud buzz which would go away once playback started again. Also, it caused quite a few system crashes, full on hard reboots. I tried many different VST adapter, card buffer settings and also different latency settings on my RME cards to no avail.

I remember people talking about all sorts of PCI issues with this card. How do you know you've got it in the right PCI slot? How do you know you have it in the right IRQ? What else can I do?

Also, I cant get this thing working well in " windows classic wave driver" in vegas 3...whats the trick here? what kind of buffer setting keeps it from messing up ?
PipelineAudio wrote on 1/22/2003, 2:51 PM
input signal will be mixed on the outputs when
record is active. In Replace mode the Mute button of the
corresponding playback channel will be activated, so that the input
signal replaces the playback signal.

szAppName : vegas30.exe szAppVer : 3.0.0.138 szModName : hungapp
szModVer : 0.0.0.0 offset : 00000000
drbam wrote on 1/24/2003, 12:04 PM
So, the only important question for me is: Is the UAD-1 going to really work well with Vegas? The site says its tested with Sound Forge but does that mean that it will do just as well in Vegas? Seems to be good with Sonar and others but I'm not about to switch apps just to use the UAD-1. Does SoFo have any comments on this?

Thanks!

drbam
Ben  wrote on 1/24/2003, 1:10 PM
The one and only reason to use this thing would be if it's rock-solid and infalible. The idea surely is that when just using your CPU, too many plugs can drain to much juice causing instability, crashes etc. We've all seen it.

So, if the UAD-1 is anything but 100% stable and works all the time, then my opinion would be that there's no point getting one. You should just be able to buy it, stick it in a PCI slot and that's it - bundles of processing power. But by the sound of Pipe's experience it certainly ain't worth it. I - and I'm sure others - don't want to spend time f***ing around with something like, desperately trying to get it work; it defeats the point.

Ben
PipelineAudio wrote on 1/24/2003, 1:40 PM
it takes some serious futzing to get this UAD-1 going...but in a few days native DX support will be out for it so we will see then. Hopefully things will improve
drbam wrote on 1/24/2003, 1:51 PM
So Pipeline, would you willing to be our Vegas-UAD-1 "beta" tester and post your experiences for us here? Hope so. . . ;-)

Thanks,

drbam
Ben  wrote on 1/24/2003, 2:14 PM
I'm confused though - with the native version will you still have to insert a VST wrapper type thing before the DX plugin?

Ben